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Elvira Rush

A Newbie Contractor played by Riley as a Free Agent

Elvira Rush is a die-hard yet unlucky nun from the middle of nowhere who will risk her life to undo the devil's curse placed upon her at birth.

She is 22 years old, and often appears as a well-built woman with long white hair, violet eyes, a cross tattoo over her eye, and regular everyday clothes.













4 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

1 Drive

0 Firearms

0 Influence

1 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

0 Science

4 Stealth

0 Survival

1 Technology

0 Thievery

5 Gunslinger

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Elvira Rush is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Elvira Rush has no Battle Scars)

Body 7


6 Mind



Near-Death Experience


  • Traumatized She has a visceral reaction to overt depictions of the devil. Roll Trauma to not immediate be hostile toward such imagery

  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Respected Expert: Christian Church (Catholicism)
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Point of Contact: Christian Church (Catholicism)
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Polyglot: Asl, Russian, Spanish
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.


    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a Botch (-1). You cannot use Will to Survive to reduce the Severity of incoming Injuries.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.


    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: -9 (Earned: 150 - Spent: 159)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Elvira Rush has not written in her journal yet.


    Latest 0 of 0 answers


    Elvira Rush has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities


    -3 Respected Expert
    Field: Christian Church (Catholicism)
    -6 Point of Contact
    Contact: Christian Church (Catholicism)
    -3 Acute Sense
    Sharpened Sense: Sight
    -3 Polyglot
    Language: Asl, Russian, Spanish


    +3 Traumatized
    Trauma: She has a visceral reaction to overt depictions of the devil. Roll Trauma to not immediate be hostile toward such imagery
    +6 Finances: Poor
    +9 Sensitive
    +3 Defective Sense
    Affected Sense: Smell
    +6 Mute
    +15 Dark Fate