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Victor Vlad Dracula IIII
Vlad's Son

A Newbie Contractor played by princeton in Maelstrom

Victor Vlad Dracula IIII is a Vampire Philanthropist, Model, Actor who will risk his life to To gain more power and influence to become the strongest creature to ever live.

He is 546 years old, and often appears as Young 20 year old man standing 6'9 Lean Atlethic build with very pale marble white skin long wavy white hair white glowing eyes.

Victor Vlad Dracula IIII lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

3

Dexterity

2

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

2 Brawl

0 Crafts

1 Culture

0 Drive

1 Firearms

2 Influence

1 Investigation

1 Medicine

1 Melee

1 Occult

2 Performance

0 Science

2 Stealth

1 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Victor Vlad Dracula IIII is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Victor Vlad Dracula IIII has no Battle Scars)

Body 7

Penalty

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Near-Death Experience
Sin

Traumas

(Victor Vlad Dracula IIII has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Arsenal
From Assets and Liabilities
You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. During a Downtime, you may obtain up to three items from your stockpile.
Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.
Famous: Actor, Model, Historical Family Name
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
Point of Contact: Klaus Werner Iohannis Romanian Minister
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
Alias: Lucian Dragos
From Assets and Liabilities
You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.
Polyglot: Romanian, French, latin
From Assets and Liabilities
You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Polyglot: Spanish, Gaelich, Egyptian
From Assets and Liabilities
You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Polyglot: Russian, Japanese, German
From Assets and Liabilities
You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

Powers

You gain true vampirism


You gain the following benefits at all times. You must actively and obviously be using Red Ruby and my armor to gain the benefits of this Effect.

You are permanently and visibly transformed: True vampire. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Perception is increased by 1, and your Charisma is increased by 1.

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

You no longer age naturally, and supernatural attempts to age you fail.

Your Injuries no longer degrade with time.

Possession of this Power grants the following Battle Scar: You gain sharp inhuman Canines and small pointed Elf like ears.

Whenever you enter Combat, roll Mind, Difficulty 7. If you fail, you cannot choose which targets to attack.

Possession of this Power grants the following Trauma at all times: You must consume blood to live every four days if not you will lose body and die.

The Severity of any Injury caused by Holy water blessed weapons is increased by 2.


Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Armored Metallic Pants
  • Armored Metallic Shirt
  • Armored Metallic Trench coat
  • Armored Metallic Gauntlets (Arms/Hands)
  • Wallet
  • Smartphone

Purple Jansport backpack

  • Rain jacket
  • Metal water bottle
  • Toiletries kit -Field med kit -5 MRES -50 meters of rope -Modify Survival phone -10 Vials of blood
  • titanium Handcuffs -Andax Industries CBRN Kit with Duffle Bag -5 Person Emergency Kit / Survival Bag Stealth Angel Survival Black -The Alien Hunter disaster kit

-Two keys to my suitcase -AR-15 -M16 -Colt Python -Backup clothes -Expensive three piece suit

$750,000 And a biometric security suitcase with two key locks

(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Victor Vlad Dracula IIII has not written in his journal yet.

Moves

Victor Vlad Dracula IIII has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Polyglot
Language: Russian, Japanese, German
-3 Polyglot
Language: Spanish, Gaelich, Egyptian
-15 Iron Will
-15 Gifted
-18 Finances: Rich
-6 Famous
Claim to Fame: Actor, Model, Historical Family Name
-6 Point of Contact
Contact: Klaus Werner Iohannis Romanian Minister
-6 Alias
Name: Lucian Dragos
-6 Tough
-3 Polyglot
Language: Romanian, French, latin
-3 Beautiful

Liabilities

+6 Vengeful