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Mist
Are We Cool Yet?

A 2-Victory Newbie Contractor played by Zee in Project *******

Mist is a Anarchist Artist who will risk his life to Stop the Suppression of Art In All Forms.

He is 19 years old, and often appears as 5'7" |Hoodie | Black Medical Mask | Dark Jeans | Converse Shoe's | Skinny.

Mist lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance. His journal has 3 entries.

Attributes

Brawn

1

Charisma

4

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

2 Animals

2 Athletics

0 Brawl

5 Crafts

2 Culture

1 Drive

3 Firearms

2 Influence

2 Investigation

0 Medicine

2 Melee

2 Occult

1 Performance

1 Science

3 Stealth

0 Survival

1 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mist is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Mist has no Battle Scars)

Body 6

Penalty

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture
Failure

Traumas

(Mist has no Traumas)


Painter's Shadow


Circumstances

Respected Expert: SCP Foundation You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Respected Expert: AWCY? You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

From Assets and Liabilities
Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

Powers

You can see that the User holds a drawing utensil in their hand, be it a paint brush with no ink on it, or a Pencil. They appear to be drawing a Rune or some kind of line art on the object. But after half a minute, it becomes some piece of generic art.


Exert your Mind and spend 30 seconds to place a trap at your current location. This trap lasts one day or until triggered or disarmed. You must actively and obviously use Any kind of drawing instrument to activate this Effect. Roll Charisma + Crafts at Difficulty 6. Choose one of the following symptoms:

  • Psychotic Episodes: The target’s neural pathways begin to decay. At any time, the GM may call for a Mind roll from the target, with the Difficulty equal to 5 + 1 for each day they have been sick (rounded up). Failure causes them to undergo a break from reality. A botch will also grant a new Trauma.

The trap looks like A Piece Of Art. It can only be spotted as a trap by those with preexisting knowledge of such traps. Anyone who is aware of the trap may intuitively avoid, trigger, or destroy it.

Any Living target that enters within arm’s reach will trigger the trap. Your target may resist by rolling Body at Difficulty 8.

When the trap is triggered, the target is afflicted with a Condition that causes the chosen symptoms. Symptoms begin to appear immediately, and will remain and continue to worsen until the affliction is cured. The affliction is not contagious and will not spread to others.

The affliction is not treatable by modern medicine. It may be diagnosed by rolling Charisma + Crafts at Difficulty 6, and can be cured by Saying "Are We Cool Yet?".

  • Successfully diagnosing an affliction also includes information about the treatment method.
  • The chosen method of treatment must be something that you could obtain in a small town given an afternoon.
  • Curing an affliction removes the Condition, but does not automatically heal any Injuries, Battle Scars, or Traumas which may have been caused by that condition.
  • Multiple traps cannot be placed in the exact same location or be triggered by the same single Action. Nor can one trap triggering cause another to trigger.
  • Trap can only be spotted by someone who has witnessed this particular trap before, has been informed, or possesses relevant supernatural abilities.

You see the user reaching into their bag and grabbing onto a spray can, with their item in hand or in front of them, they start to spray it, but instead of it becoming a different colour, it becomes a whole different object instead.

That’s pretty cool, right?


Spend one minute to activate. Select a Object within arm's reach. You must use up A spray paint can. in order to activate this Effect.

The target becomes disguised with a new forged appearance of your choice, which must fit within the theme of An Artist. You may have up to 3 Forgeries active concurrently and may choose to end the effect at will as a Free Action.

The new appearance must be relatively generic, cannot mimic specific items (such as a particular painting, a certain person’s ID, etc), and must be of a similar size and weight to the targeted Object. The forged appearance will generally hold up to any mundane scrutiny, though exceptions can be made at GMs discretion.

This Gift's level is capped at 2 Gifts and cannot be increased further.

  • The composition of the original object will not be altered, and it will not lose its functionality or gain any new functionality outside of its changed appearance.
  • Any attempt to use an object for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) may cause the disguise to fail or require a Perception check at GM's discretion.
  • You can target yourself if you qualify as a valid target by the other requirements.

You could see this small gem on a necklace from the user starting to glow for a minute, before a crow would come to land on their shoulder, seemingly talking to it, It could even fly over to you, and squawk into your ear, saying something he said to it in the end.


Exert your Mind and spend one minute to activate. You must actively and obviously use A choker with a small gem in the middle. to activate this Effect.

You may understand and communicate to Creatures and humans as if you are fluent in a relevant language for the next hour.

  • Communing with creatures does not grant them intellect but does allow you to converse with them.
  • The target of "human" refers to any target that speaks a human language.

Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Black Jeans
  • T-shirt
  • Hoodie
  • Wallet
  • Keys
  • Smartphone
  • A Multi Tool
  • Printless Gloves
  • Black Medical Mask
  • Ear buds
  • Pocket Pistol
  • Revolver
  • Kevlar Vest
  • Ranged Stun Gun (2x carts)
  • Police Flashlight
  • Burner Phone
  • Keycard
  • Digital Watch
  • Tranq Gun (13x ammo)
  • Cat Food

Small Black Bag

  • Metal water bottle
  • Toiletries kit
  • Various Spray Cans
  • Paint Brushes
  • Painting equipment
  • Pencils and Pens
  • Charcoal
  • Drawing pad/Notebook
  • Scapels
  • Tongs
  • Hooks
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

2 Victories - 0 Failures
Remaining Exp: 0 (Earned: 163 - Spent: 163)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Moves

Mist has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Mist.

Assets And Liabilities

Assets

+1 Respected Expert
Field: SCP Foundation
+1 Respected Expert
Field: AWCY?
+1 Pathetic
+5 Gifted

Liabilities

-1 Uncanny Echoes
Echo: Being in one place for a while will cause illusionary art to form. Either on themselves or on stuff around them.
-2 Vengeful
-3 Fragile