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Haru Nakamura

A Newbie Contractor played by AblazeNightmare in The Contract Play-by-Post

Haru Nakamura is a Street Rat Inventor who will risk his life to Create something unique.

He is 12 years old, and often appears as A 4'8 pre-teen, with Black hair and eyes, wearing beige cargo shorts and a t-shirt.

Haru Nakamura lives in The Contract Play-by-Post, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

4

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

0 Brawl

4 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

3 Medicine

2 Melee

0 Occult

0 Performance

0 Science

2 Stealth

2 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Haru Nakamura is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Haru Nakamura has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Anguish
Atrocities

Traumas

(Haru Nakamura has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Respected Expert: Slums / poor people
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Haru Nakamura has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Haru Nakamura has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Haru Nakamura, found and raised by the people of the slums of Kamagasaki, Osaka, is an orphan who loves to fix and make things, he one day hopes to make something that would get him rich to give back to the ones that raised him

Assets And Liabilities

Assets

-3 Respected Expert
Field: Slums / poor people
-12 Jack of All Trades
-15 Charmed Existence
-3 Ambidextrous
-0 Imbued

Liabilities

+9 Underage