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Mackenzie Washington
"I am not cheating for the riches or fun of it, simply to teach men the lesson of gambling"

A 2-Victory Newbie Contractor played by Skelebro in The Illumination

Mackenzie Washington is a Con-man, Fake Yuppie, most importantly Card Shark who will risk his life to Win big in the world, attain riches unlike anything before to start a company and become a philanthropist.

He is 28 years old, and often appears as Black on Black suit, full black tie, shades and 5'7'' with hair short going up.

Mackenzie Washington lives in The Illumination, a setting where videos of the supernatural go viral every day. His journal has 4 entries.

Attributes

Brawn

2

Charisma

6

Dexterity

4

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Brawl

0 Crafts

0 Culture

1 Drive

3 Firearms

3 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

3 Performance

0 Science

3 Stealth

0 Survival

0 Technology

3 Thievery

4 Card Dealing

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mackenzie Washington is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Missing Foot (Your movement speed is reduced by half. If he has his extra appendage artifact, this is then nulled for the time being)
  • Body 6

    Penalty

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Capture
    Failure

    Traumas

    (Mackenzie Washington has no Traumas)


    Source


    Circumstances

    Respected Expert: Gamblers and Risk-taking investors You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

    Conditions

    From The Illumination
    Fae Cursed On your face is an permenant invisible tattoo that cant be removed unless another Fae creature or Pixie remove it for you for doing them a favor cause any visible results but any other Fae and intelligent creatures of the forest will notice that you are a deciever and will not trust you
    From Assets and Liabilities
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.

    Loose Ends

    Powers

    His usual outlook and tone of speaking has changed, more or less more agreeable to be with and looking like a honest joe. This is all simply false on the inside as he retains a new legendary level of charming others into his games, gambits, and scams with more ease with his likable speech patterns and honest face. Though with this new height of luck he has marked down onto his chest the wonderful Ace of Hearts tattoo on his chest as to say he will always be lucky.


    You gain the following benefits as long as you have your Tattoo of a Ace of Hearts on his chest,.

    Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).

    If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.

    You also gain the following effects:

    • Poker Face: You never give any outward indication of dishonesty. It is impossible to tell that you are lying, and you are able to fool any method of lie detection without making a roll.

    • In rare cases, GMs may require you to make a roll to lie to particularly powerful beings.
    • If your Tattoo of a Ace of Hearts on his chest, is damaged, destroyed, or lost, you lose all benefits from this Effect for the next two months, or until you can recover any relevant missing items (which may involve a side-game and requires a GM to approve whatever process is used).

    Legendary Artifacts

    Cybernetic Foot

    Created and held by Mackenzie Washington.
    A prosthetic foot that is heavily augmented, the replacement of a certain mans left foot with the initials of M.W on it, it protrudes a skeleton like foot then a socket to the limb warmer that the user wears.

    The foot is now the heavily augmented and cybernetic prosthetic limb of Mackenzie Washington, mainly a left foot that is now attached to the left leg of him being his replacement. With the socket of the foot being placed around the stump where his foot once was, if not removed and the foot is destroyed nano-machines will begin to repair the foot or even create a new one. The thing can split into a hand and can extend 30 feet and even mesh through any hole like its jello more than metal and can shoot bullets the nano-machines have built inside and fire the usual rifle round.

    Man lost his foot to a mine, went to a harbringer doctor right after the contract and got a superior foot


    You gain the following benefits as long as you are wearing this Artifact.

    You gain an additional limb that functions as a standard human arm and hand.

    Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.

    Your extra appendage can be used to attack in exactly the same manner as a Rifle.

    Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.


    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On person

    • Black Blazer
    • Gargoyle Brand Sunglasses
    • Suit Pants
    • Cuffed Up Black Suit
    • Sneakers
    • Black Tie
    • Buttoned up shirt
    • Wallet (ID, Passport, ETC)
    • Keys
    • Smartphone
    • A pocket knife
    • 2x Decks of Cards
    • Flashlights
    • Umbrella
    • Screwdriver
    • Creepy circus security's guy phonenumber (got crush on me)

    Lennon Backpack

    • Rain Poncho
    • Metal water bottle
    • Toiletries kit
    • Nokia Brick Phone
    • Beretta
    • 3x Mags for Beretta

    Volkswagen Golf II

    • Various sets of clothing ranging seasonal, Comfort, Practical.
    • Bottle of Cheap Wine
    • Tire Iron
    • Extra Wheel
    • Repair Manuel on Volkswagen Golf (Model of the car)
    (Click to toggle Weapons reference)

    Trophies

    From The Illumination
    The Talent's phone A black nokia phone given by The Talent. It has no reception.
    The Sun A gift from a Harbinger after a job well done, a tarot card of the sun https://www.thecontractrpg.com/powers/view/history/p/5118/

    Contractor Timeline

    2 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 168 - Spent: 168)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Mackenzie Washington has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Illumination can post Moves for Mackenzie Washington.

    Assets And Liabilities

    Assets

    +1 Nimble Fingers
    +1 Beautiful
    +1 Respected Expert
    Field: Gamblers and Risk-taking investors

    Liabilities

    -2 Vengeful
    -4 Weak Willed