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Waldemar Czajkowski III
The Good Guy

A 2-Victory Newbie Contractor played by Hooded in North Star

Waldemar Czajkowski III is a Kiwi Knight who will risk his life to help the people of Terra and embody his Oaths.

He is 27 years old, and often appears as a massive man with brown messy hair flecked with feathers, a clean shaven face and yellow eyes.

Waldemar Czajkowski III lives in North Star, a setting where an immortal empire burns from its own hubris.

Attributes

Brawn

5

Charisma

3

Dexterity

2

Intellect

2

Perception

2

Abilities

2 Alertness

0 Animals

4 Athletics

2 Brawl

0 Crafts

3 Culture

0 Drive

0 Firearms

4 Influence

0 Investigation

0 Medicine

5 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Waldemar Czajkowski III is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Waldemar Czajkowski III has no Battle Scars)

Body 8

Stress

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Dishonor

Traumas

(Waldemar Czajkowski III has no Traumas)


Source


Circumstances

Respected Expert: Knight
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in the Knight's Association will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.

Loose Ends

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Contractor Timeline

2 Victories - 1 Failure
Remaining Exp: 5 (Earned: 163 - Spent: 158)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Waldemar Czajkowski III has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Waldemar Czajkowski III has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in North Star can post Moves for Waldemar Czajkowski III.

Biography

"Commitment, Compassion, Purity, Righteousness" - Core tenants of the Czajkowski Code of Honor.

The Czajkowski family in Knihburg was a minor noble house that prided itself on their knightly traditions and still does despite their significant decline after the rise of the capitalist ruling class, Czajkowski refuses to sell themselves out as the glorified bodyguards of Merchants as so many Knights do in the modern-day and as a result, have lost their lands and wealth as they were politely but firmly shoved into irrelevance, now merely owning an old unimportant countryside manor in a forest. His family are all particularly well-built Pavis that migrated to Knihburg in the past, if a rival house wished to insult Czajkowski's then the first thing brought up would likely be their race. Their Pavis roots however caused the house to traditionally pick an Avian theme for their Armour, typically a regal hawk or intimidating Crow.

Waldemar was raised in the manor alongside his twin sister Vlatka by his parents, Joanna and Mikołaj who drilled into them a strong sense of Honor and Morality that was soaked up like a sponge, there were no servants in the large house so it often fell to the two of them to help out with the chores which built up a healthy amount of muscle(Or character as their Grandfather puts it) even at a young age, which combined with their unusually large builds even within their family to allow them to start training earlier than planned. Every day in the afternoon they would spend hours doing drills with many different weapons, often taught by their Grandfather.

On their 20th Birthday, they were formally Knights of their family and received their weapon and set of Armour, Waldemar got his personalized Zweihander that was dull, unadorned with any finery as per his preferences and picked the Kiwi as the bird he wished to embody to symbolize heritage and honour his parents. Vlatka received a Maul that was made heavier than practical for most and chose the Morepork to symbolize her wish to protect others.

When Waldemar was 23 he attended his first and last Major, he entered the single combat tournament as an independent Knight but shortly before his match was up he was approached to throw the match for money, after he refused they threatened him and left. He easily defeated his combatant, likely the son of an important CEO who was embarrassed by proxy, armorless Assasins were sent to kill Waldemar and forced him to flee the Country.

The four years Waldemar was travelling after fleeing Knihburg were spent helping people where he could and joining groups to do Bounties for money, he travelled to a fair few countries around the northern half of the continent and managed to gain some understanding of the people living there, people were mostly just people at the end of the day. He eventually ended up in the North due to the myriad of problems plaguing the area that he hoped could be mitigated by his help, even if only slightly.

-Code Of Honor-

Commitment: is a combination of both dedication and loyalty. You are loyal and trustworthy, and those that depend upon you are never ignored for your own personal gain. You seek perfection and completion in all of your tasks, and never give up or allow petty failure to stop you.

Compassion: is acting with kindness, empathy, charity, and humility. You are selfless and ignore your personal desires or goals to help those in need.

Purity: is a lifestyle of perfection, demonstrated through the cleanliness of body, mind, and spirit. Cursing, fornication (note: specifically fornication in the unwed sense), lies, and dishonourable tactics in business or warfare are impure.

Righteousness: is the act of being just and valorous, displaying courage in the face of fear, and the willingness to act against evil and dishonour in the world.

Assets And Liabilities

Assets

-3 Beautiful
-3 Respected Expert
Field: Knight
-6 Tough
-3 Lanky
-6 Born Runner

Liabilities

+9 Gullible