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Django
*Very Energetic and Mayhaps evil SQUEEEE's*

A Newbie Contractor played by Skelebro in Illuminated San Francisco

This character is dead. RIP

Django is a Labrat Scrap Genius Raccoon who will risk his life to To effectively begin a Raccoon take over or at least end animal experimentation.

He is 3 years old, and often appears as A Raccoon wearing their little get up clothing.

Django lives in The SF bay area, a setting where entrepreneurs would kill for the next big thing, and those who fall off the wagon are crushed beneath the wheels.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

4

Perception

4

Abilities

3 Alertness

2 Animals

2 Athletics

2 Brawl

2 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

1 Melee

0 Occult

0 Performance

0 Science

3 Stealth

2 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Django is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Raccoon (You have the liabilities of the Short drawback minus the halved speed, additionally many creatures and animala see you as possible prey and you are quite literally a racoon.)
  • Body 7

    Penalty

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Betrayal
    Capture

    Traumas

  • Traumatized Kleptomania - Roll Mind Diff 8 to ignore the desire to steal an item that is deemed useless and generally little value when entering a building,
  • Kleptomania - Roll Mind Diff 8 to ignore the desire to steal an item that is deemed useless and generally little value when entering a building

  • Source


    Circumstances

    Polyglot: English - Russian - German You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Outsider You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

    Loose Ends

    Powers

    Coming from a testing facility for animals that employ highly experimental and unsafe experiments, being used upon has embued the wonderous progressive thing known as evolution pushed to 11 it has allowed new heights for what was a regular average trash panda, currently inside of him the Genomes and DNA are developing farther on the outside all one could notice out of the ordinary is most likely the extra sharpened teeth which could easily puncture most things, the flexibility being insane and generally just the normal good at sneaking and searching through trash. Lastly a more finely tuned and developed eyesight than the average raccoon


    You gain the following benefits at all times.

    You are permanently and visibly transformed: Literal Raccoon. You are considered to be a Sapient, Living Creature when targeted. Your Perception is increased by 1.

    Your body is adapted to Stealth and Searching for items. You receive +3 dice on non-attack rolls related to Stealth and Searching for items.

    You can squeeze through any cracks and passageways a cat would be able to.

    You may make a Bitey Teeth attack without additional equipment.

    Possession of this Power grants the following Battle Scar: Racoon - You have the liabilities of the Short drawback minus the halved speed, additionally many creatures and animala see you as possible prey and you are quite literally a racoon..

    You cannot wear standard human clothes, and using many sorts of vehicles and facilities is difficult.

    You cannot speak any coherent verbal language and must resort to other means of communication.


    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    (Toddler/Raccoon Sized of the sort)

    • Red Reinforced Auburn Ripped Coat
    • Leather belt (Fitted with Pouches and hooks)
    • Rusted and Repaired Switchblade
    • Makeshift Racoon Sized Leather Bracer (fitted with a compass and Metal Detector)

    Blue Dinosaur Imagery Toddler Backpack

    (I think messenger bag sized)

    • 5 ft of just pure jumbled up copper wires
    • Wrench
    • Hammer
    • Makeshift Handcrank Dynamo
    • 4x Loops of Various Threads
    • Sewing Needle
    • Roll of Duct tape
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: -9 (Earned: 150 - Spent: 159)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Django has not written in his journal yet.

    Moves

    Django has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Illuminated San Francisco can post Moves for Django.

    Biography

    Twas once a regular raccoon, sadly was born for the uncivilized practices of a Biomedical Company such as animal experimentation on a new product for drugs and other products to which seem to risky. Once reaching the appropriate age so they can write down results they had used a well quite illegal experimental drug that was basically a forced evolutionary drug and once given to the poor raccoon it was mainly a slow process for Django, being giving a new height of intelligence and knowing things unlike ever before he realized a good goal for animals such as him.

    He carefully plans his escapes as days turn to months and so within in time, a storm strikes as a perfect distraction and the plan goes off without a hitch after what was hours of preparation and analyzation.

    After breaching from such a location he moved a decent amount of terrain from the Swamps, than mountainous forests, to now the palm beaches and city of California to where he decides to set up as his home base as he is literally on the other side of the country from where he came. Living in a junkyard, stealing clothing, food, and tools from the wonderous thing known as garbage he strives towards his goal.

    Assets And Liabilities

    Assets

    +1 Polyglot
    Language: English - Russian - German
    +5 Gifted
    +4 Jack of All Trades

    Liabilities

    -3 Outsider
    -1 Traumatized
    Trauma: Kleptomania - Roll Mind Diff 8 to ignore the desire to steal an item that is deemed useless and generally little value when entering a building,