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Ava Waru
If animals could talk, they'd be asking for our help.

A 5-Victory Novice Contractor played by Coosafur in Denver: Wash Park

Ava Waru is a exotic veterinarian who will risk her life to rid the world of poachers and save animals.

She is 35 years old, and often appears as strong, natural beauty with intimidating attributes.

Ava Waru lives in Denver: Wash Park, a setting where unexplainable things happen, and videos of the supernatural go viral every week.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

4

Perception

3

Abilities

2 Alertness

4 Animals

1 Athletics

2 Brawl

0 Crafts

2 Culture

2 Drive

2 Firearms

3 Influence

2 Investigation

3 Medicine

0 Melee

0 Occult

0 Performance

2 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ava Waru is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Chronic Pain (Your Penalty is always at a minimum of -1.)
  • Body 7

    Penalty

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder

    Traumas

    (Ava Waru has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.

    Loose Ends

    Powers

    Others can tell that I am speaking to the creatures, it’s quite amusing


    Exert your Mind and spend an Action to activate.

    You may understand and communicate to Creatures as if you are fluent in a relevant language for the next ten minutes.

    • Communing with creatures does not grant them intellect but does allow you to converse with them.

    A puff of smoke occurs and as it dissipates a majestic white arctic fox appears.


    Exert your Mind and spend an Action to activate.

    You transform into Arctic Fox for one hour or until you choose to end the Effect. You cannot transform into a flying creature. See the Extended System text for stats.

    While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. Any equipment you are wearing transforms with you.

    Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.

    • Creature Stats
      • Medium (large house cat up to human) Body 3. Brawn 1. Dexterity 3. Fall damage reduced by 1.
      All creatures get +3 dice to any non-combat Action that they are naturally adapted for. All creatures Medium and larger may attack by rolling Body, dealing +0 Damage (+1 for “predators”). Gms and Playgroup leaders can apply other bonuses and effects to specific animals.

    Silver ghost like snow leopard that appears to defend me against enemies and threats.

    As I grew able to speak with animals, I encountered a snow leopard that became a close friend. Upon their untimely death, he became my protector in his afterlife and the strength of our friendship is measurable.


    Exert your Mind and spend an Action to activate. Select a target within 45 feet. Roll Intellect + Animals Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.

    If the contested Outcome is positive, the target takes that much damage plus 3. Armor is fully effective against this damage.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Ava is quick with her hands and very meticulous. Those that she helps are extremely relieved to be in her hands and those watching are thoroughly impressed with her ability to treat humans being that she was taught medicine for other species.

    Veterinary School.


    Exert your Mind and spend 15 minutes to activate. Select a Living target within arm's reach. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Intellect + Animals at Difficulty 8.

    If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.

    This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.

    • Unstabilized wounds do not degenerate during treatment.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Jeans
    • T-shirt
    • Bulletproof vest
    • Wallet
    • Keys
    • Smartphone
    • Nokia phone from The Talent
    • A pocket knife

    • Hiking Boots

    Purple Jansport backpack

    • Rain jacket
    • Metal water bottle
    • Toiletries kit
    • Med kit
    • Tranquilizer gun

    • Formal/cocktail dress with heels

    • Bobo the dog
    • Dog Backpack
    • dog bulletproof vest
    • Small bag of Dog Food
    • Rope
    • Pepper Spray
    • Camelback of water (in jansport backpack of course)
    • Flashlight
    • Sunglasses
    • Flint
    • Compass
    • Granola bars
    • $200 cash
    (Click to toggle Weapons reference)

    Trophies

    From Denver: Wash Park
    The Talent's phone
    Given by ShadyTradesman
    A black nokia phone given by The Talent. It has no reception. Occasionally, The Talent may use it to contact you for Contracts.

    Contractor Timeline

    5 Victories - 0 Failures
    Remaining Exp: 5 (Earned: 177 - Spent: 172)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Ava Waru has not written in her journal yet.

    Moves

    Ava Waru has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Denver: Wash Park can post Moves for Ava Waru.

    Assets And Liabilities

    Assets

    +1 Beautiful
    +2 Tough