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Robert Thorne
"Room for Growth"

A 1-Victory Newbie Contractor played by cwplaisted in Maelstrom

Robert Thorne is a botanist who will risk his life to create the perfect lifeform; by combining the best qualities of plant and person.

He is 25 years old, and often appears as outgoing.

Robert Thorne lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

4

Perception

2

Abilities

2 Alertness

2 Animals

2 Athletics

3 Brawl

1 Crafts

0 Culture

2 Drive

2 Firearms

0 Influence

2 Investigation

2 Medicine

0 Melee

0 Occult

0 Performance

4 Science

2 Stealth

3 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Robert Thorne is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Chronic Pain (Your Penalty is always at a minimum of -1.)
  • Body 7

    Penalty

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder
    Near-Death Experience

    Traumas

    (Robert Thorne has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

    Loose Ends

    Powers

    Injuries seem to be slowly healing.


    You gain the following benefits at all times.

    Any Injury you receive from a source other than fire heals quickly, reducing its Severity by one level every three days, starting once it becomes stabilized. Battle Scars caused by your Injuries will remain. Any Injuries you receive stabilize automatically and do not deteriorate further.


    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Jeans
    • T-shirt *Leather overalls
    • Wallet
    • Keys
    • Smartphone
    • A pocket knife *AMT Hardballer

    Black survival backpack

    • Rain jacket
    • Full Metal water bottle
    • Toiletries kit *First aid kit *E tool *1 Week of MRE Meals *Survival axe *6 Mags of .45 *Life straw
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    1 Victories - 0 Failures
    Remaining Exp: 6 (Earned: 155 - Spent: 149)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Robert Thorne has not written in his journal yet.

    Moves

    Robert Thorne has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Robert Thorne.

    Assets And Liabilities

    Assets

    +5 Gifted

    Liabilities

    -3 Gullible
    -3 Fragile