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Clancy H. Sunderland

A Newbie Contractor played by Skelebro in Illuminated New York City

Clancy H. Sunderland is a Innate Cognitive FBI Agent who will risk his life to Eradicate the supernatural evils of the world.

He is 29 years old, and often appears as Sharply dressed young man, 5'10'' and hair neatly combed and a scar lying on his face.

Clancy H. Sunderland lives in Illuminated New York City, a setting in the city that never sleeps the 531 people per square foot are the epitome of “Work Hard, Play Hard”.













3 Alertness

0 Animals

3 Athletics

2 Brawl

0 Crafts

0 Culture

1 Drive

2 Firearms

2 Influence

3 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

2 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Clancy H. Sunderland is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Clancy H. Sunderland has no Battle Scars)

Body 7


6 Mind





(Clancy H. Sunderland has no Traumas)


Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Respected Expert: Law Enforcement You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Financially Comfortable Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
Database: Criminal Database You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.


Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.


Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Spectactles
  • Reinforced Black Suit
  • Black Tie
  • White Buttoned shirt
  • Black dress pants
  • Dress Shoes
  • Wallet Retractor - Wallet Connected and Tied
  • Wallet - (Credentials, Permits, Passport, Government Issued Credit Card, Etc)
  • Keys
  • Concealed Carry Holster - (Bureau issued & approved Glock 18)
  • 3x Glock 18 Magazines
  • Smartphone
  • Sat Phone
  • A pocket knife
  • Pepper Spray
  • Handcuffs

Leather Backpack

  • FBI Marked Rain jacket
  • Flashlight
  • Lighter
  • Baseball Cap with FBI on it
  • Metal water bottle
  • Toiletries kit
  • Zip-ties
  • Notepad and Pencil
  • Roll of Duct-tape
  • Small box of Forensic gloves
  • Field Medkit
  • Binoculars - Thermal Vision
  • 2-way handheld radio
  • Multi-tool

Dodge Challenger

  • Bulletproof windows
  • Bulletproof Car simply
  • Unmarked Law Enforcement Vehicle
  • Official US Government License Plate

Trunk of Dodge

  • Evidence Gathering Kit
  • Tire Iron
  • Jack Lug Wrench
  • Spare Tire
  • Jumper Cables
  • Air Compressor
  • Tire Sealer
  • 2x Reflective Traingles
  • 4x Flares
  • Fire Extinguisher
  • Emergency Medkit
  • Window Breaker
  • Local Maps and Compass - for Emergencys
  • FBI issued Flak jacket
  • Ballistic's Helmet - Night Vision Goggles
  • 4x Flash Grenades
  • Steyr Aug 5.56 - Rifle
  • 5x Lethal Steyr Mags
  • 5x Non-lethal Steyr Mags
  • 10x lethal Mags - Glock 18
  • 10x Non-lethal Mags - Glock 18
  • DSLR Camera
  • 20k Cash
(Click to toggle Weapons reference)


Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.

Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Clancy H. Sunderland has not written in his journal yet.


Clancy H. Sunderland has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities


+1 Respected Expert
Field: Law Enforcement
+2 Financially Comfortable
+2 Database
Access to: Criminal Database


-2 Vengeful