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Tomoyo Ito

A 1-Victory Newbie Contractor played by Skelebro in Illuminated Tokyo

Tomoyo Ito is a Homeless Sword Saint Shinobi who will risk his life to Bring His Ninja Clan/Private Security Clan back from the dead and become the #1 Sword Saint of Japan.

He is 24 years old, and often appears as Long scraggly haired, barely shaved face, Big jacket, ripped sweater, cargo pants, boots.

Tomoyo Ito lives in Illuminated Tokyo, a setting of people gripped by foreign paranoia and crushed by societal pressure; of people looking for an escape from the sadness of their modern world. His journal has 1 entry.

Attributes

Brawn

3

Charisma

4

Dexterity

5

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

2 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

0 Investigation

0 Medicine

2 Melee

2 Occult

0 Performance

0 Science

3 Stealth

2 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Tomoyo Ito is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Tomoyo Ito has no Battle Scars)

Body 7

Penalty

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture

Traumas

(Tomoyo Ito has no Traumas)


Source


Circumstances

Poor You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.

Loose Ends

Group of Enemies: Kanji Security (Private Security Firm/Rival Ninja Clan)

Imminent Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

Powers

Through rigorous training, and following the techniques down to a T.
His moves are like as water and ripping and tearing through it to attack, quick, fast, and precise attacks with use of flow and less brute strength.
Whilst zipping through the air as he attacks his fists can be seen glowing red and building up smoke as friction is occurring, but while it looks like it's the hands its the hand wraps he wears which can be from your professional made-to-be boxing or just some good old tape and gauze. Need it as a base to use these newly found talents.


You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Handwraps to gain the benefits of this Effect.

Your unarmed attacks deal +0 Bonus Damage (instead of -2). The target's Armor is reduced to 1/2, rounded up against this damage.

You also gain the following effects:

  • Armored Fist: You cannot take damage from attacking a dangerous material (such as steel armor, a spiked carapace, or an acidic blob). You may Clash with or Defend against any melee weapons or arrows.
  • Precision Strikes: You may use Dexterity instead of Brawn on your attack rolls.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.
  • Unlike the Ability Brawl, this Effect does not affect small weapons such as knives.

Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Hair tie
  • Big Puffy Jacket
  • Ripped T-shirt
  • Sweatpants
  • Long socks and boots
  • Wallet
  • Keys
  • Cracked Flip-Phone

Leather Backpack

  • 1030 Dollars
  • Rain jacket
  • Metal water bottle
  • x3 Canned Beans
  • Can Opener
  • Roll of Duct tape
  • A Branch Club
  • A Prosititue Wallet - (ID, CREDIT CARD)
  • Sickle
  • 4 wallets
  • 4 ID / License Cards
  • Set of assorted keys, (Car, House, Mailbox)
  • 3 Credit Cards
  • 4 Phones
  • Bus Passes
  • Train Cards
  • A sanrio figurine.

Old Bicycle

(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: 0 (Earned: 156 - Spent: 156)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Moves

Tomoyo Ito has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Illuminated Tokyo can post Moves for Tomoyo Ito.

Assets And Liabilities

Assets

+1 Contortionist
+1 Lanky
+1 Cat-Eyes
+2 Light Sleeper
+3 Trained Reflexes
+1 Nimble Fingers

Liabilities

-2 Paranoia
-4 Group of Enemies
Name of Group: Kanji Security (Private Security Firm/Rival Ninja Clan)
-2 Poor
-2 Vengeful