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HPEE - 01

A 1-Victory Newbie Contractor played by Riley as a Free Agent

HPEE - 01 is a reformed test military droid who will risk his life to rid the world of Earthly affliction by turning everyone into robots.

He is 2 years old, and often appears as a large 7 ft tall military grade droid built by Boston Dynamics originally created for the US military, but repurposed for going on Contracts after it passed a number of aptitude tests.













4 Alertness

0 Animals

3 Athletics

3 Brawl

2 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

2 Science

0 Stealth

0 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(HPEE - 01 is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(HPEE - 01 has no Battle Scars)

Body 7


5 Mind



First Law of Robotics
Second Law of Robotics
Third Law of Robotics


(HPEE - 01 has no Traumas)



Imprisoned: Boston Dynamics Facility (Imprisoned with the intention of protecting and maintaining HEE-01 and only allowing him to go on Contracts for the purpose of research).
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
Average Finances
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Point of Contact: Boston Dynamics
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.


From Assets and Liabilities
Nightmares: Being human and being trapped within a fleshy prison that gets old and dies Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Sore Thumb You stick out like a. . . You automatically fail all Stealth rolls, and rolls to notice or locate you always succeed.
Anosmia You have no sense of smell, and your sense of taste is extremely limited. All Perception rolls which depend on smell fail automatically, and any Perception rolls which involve smell in some way (such as tasting things) are at +2 Difficulty.
The Hunger: 1 kilowatt of Electricity You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind damage.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.

Loose Ends


Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: 10 (Earned: 167 - Spent: 157)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

HPEE - 01 has not written in his journal yet.


Latest 0 of 0 answers


HPEE - 01 has made 0 Moves.
Only Contractors in Playgroups can make Moves.


HEE - 01 was originally built as a prototype for the US military, but after some behind-the-scenes reasoning after HEE - 01 took some aptitude and empathy tests, it was decided to refocus tests upon the supernatural phenomenon known as Contracting. HEE - 01's purpose, as known by the Engineers is to make history by advancing technology. HEE - 01, however, has been plagued with nightmares about the horrors of living in human skin and holds great pity for humanity as a result. So, he has undertaken the grueling task of freeing humanity of flesh and bone and replacing it with circuits and spark plugs.

Assets And Liabilities


-15 Gifted
-0 Finances: Average
-6 Focused
-6 Point of Contact
Contact: Boston Dynamics
-12 Jack of All Trades
-6 Tough
-3 Lanky
-6 Pack Beast


+3 Nightmares
Subject: Being human and being trapped within a fleshy prison that gets old and dies
+9 Imprisoned
Manner of Imprisonment: Boston Dynamics Facility (Imprisoned with the intention of protecting and maintaining HEE-01 and only allowing him to go on Contracts for the purpose of research).
+9 Sore Thumb
+3 Anosmia