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Kyle Blackthorne

A 1-Victory Newbie Contractor played by Kamulis in Shadowcon

Kyle Blackthorne is a Elven Woodsman who will risk his life to Prove the Fey are the rightful heirs of the world.

He is 22 years old, and often appears as a tall elven man with brown hair, green eyes. Wears leather armor and carries a bow across his back.

Kyle Blackthorne lives in Shadowcon, a setting magical creatures and technology collide. His journal has 1 entry.

Attributes

Brawn

3

Charisma

3

Dexterity

5

Intellect

2

Perception

3

Abilities

4 Alertness

2 Animals

5 Athletics

2 Brawl

0 Crafts

0 Culture

0 Drive

1 Firearms

2 Influence

2 Investigation

1 Medicine

3 Melee

1 Occult

0 Performance

0 Science

3 Stealth

2 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Kyle Blackthorne is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Kyle Blackthorne has no Battle Scars)

Body 7

Penalty

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Betrayal
Failure

Traumas

(Kyle Blackthorne has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Nightmares: His parents murder Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Fairy Rules You must abide by the major social conventions of the fae. You cannot lie and must keep any promises you make.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
From Shadowcon
Elf You look like an elf +1 dex -1 brawn

Loose Ends

Powers

Kyle is a master hunter and has honed his bow skills to an unparalleled level.


You gain the following benefits as long as engaged in combat with Bows.

Your attacks with Bows have their base Difficulty set to 6, are no longer limited by your Brawn, and deal +1 Bonus Damage. Armor is fully effective against this damage. Reloading is considered a Free Action.

You also gain the following effects:

  • Your arrows are treated as Firearms when determining how they can be Reacted to.
  • Leave No Trace: Your projectiles crumble or vanish after impact, leaving no meaningful trace of your assault beyond the wounds they leave. If your attack would kill or incapacitate your target, they make no sound, even incidentally, for the next Round.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Leather Armor (4 Armor)
  • Wallet
  • Keys
  • Smartphone
  • Burner flip-phone
  • A dagger
  • Longbow and quiver
  • Sword
  • 2 Throwing knives

Brown leather backpack

  • Rain jacket
  • Metal water bottle
  • Toiletries kit
  • UK Passport
  • Tent
  • Flint and steel
  • Torch (flashlight)
  • 2 days rations
  • Winter cloak and boots
  • First Aid Kit

Horse "Grazer"

(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: 0 (Earned: 158 - Spent: 158)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Moves

Kyle Blackthorne has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Shadowcon can post Moves for Kyle Blackthorne.

Biography

Kyle Blackthorne was born in Blackpool, Wales UK. He was born shortly after the new millennium when the creature scare was just dawning on the world. His parents being god-fearing Catholics tried to keep their son from the government abductions and local panic. They succeeded... for a while. During his seclusion he studied whatever lore he could of his elven heritage and the fey. The more he learned the more he wanted to withdraw from the modern world. Elves were magical beings and keepers of beauty, among other things. Finally, at the age of six, fate came to his door. Betrayed by their neighbor the British government came for Kyle. His parents did everything they could to protect him but were killed for their efforts. Kyle was able to escape. Scared, wounded and alone Kyle ran into the forest surrounding his village. Over the next few years, he taught himself the ways of the forest and the hunter. He has a small cottage in the Blackpool woods. He is self-sufficient but does trade with the local villages when absolutely needed. He tolerates this world until he can help reclaim it for the Fey.

Assets And Liabilities

Assets

-3 Beautiful
-3 Cat-Eyes
-6 Light Sleeper

Liabilities

+3 Nightmares
Subject: His parents murder
+6 Vengeful
+6 Delusions of Grandeur
+9 Fairy Rules
+12 Glass Jaw