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Smiling Man
I wish I knew more about life

A Newbie Contractor played by Havi in Khortos

Smiling Man is a strange individual who will risk his life to witness the grand show of life.

He is ?? years old, and often appears as young man in a blue suit with a fancy, if old fashioned black mustache and lush black hair with large amounts of gel.

Smiling Man lives in Khortos, a setting where its people are struggling under an invasion and scarcity of 'magic' powers.

Attributes

Brawn

2

Charisma

6

Dexterity

2

Intellect

4

Perception

3

Abilities

3 Alertness

1 Animals

0 Athletics

0 Brawl

0 Crafts

3 Culture

0 Drive

0 Firearms

3 Influence

3 Investigation

0 Medicine

0 Melee

3 Occult

0 Performance

0 Science

2 Stealth

1 Survival

3 Technology

2 Thievery

2 Eavesdropper

3 Manipulation

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Smiling Man is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Smiling Man has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Near-Death Experience
Direct Action
Murder
Animal-Lover

Traumas

(Smiling Man has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
Polyglot: Sabisian
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Database: FinBloc-issued PDA registry
From Assets and Liabilities
You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Fairy Rules You must abide by the major social conventions of the fae. You cannot lie and must keep any promises you make.

Loose Ends

Saboteur

Imminent Deadly Given by NetherBoats
One may stay in the shadows, but there is often one day where their misdeeds will emerge. Files discovered from the seized FinBloc headquarters implies a list of deilberate intents to psychologically harm the workers, alongside the violation of many Imperial labor laws mostly committed by the smiling man, only having got away with it through briberies.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Smiling Man has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Smiling Man has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

The smiling man is the name that has been given to this charming individual, for his name is completely unknown, even for him.

The smiling man holds no memory of what happened before. He assumes that he was a contractor at some point in the past, but that he must have been stripped from his identity after a foiled job. He believes it, but he ultimately does not know of his origins, he does not know of his name, his age, his procedence, anything. Furthermore, there's no registries of him anywhere - and he had sought them. There was nothing. By all accounts, he is not an existing person.

Finding himself lacking of an identity, and as extension, of a life, the Smiling Man however has grown to enjoy his situation however. He nas dedicated the last few years to simply observe, observe the lives of others, what was it to have an identity, what was it to live a life, and the interesting intricate details that come with a life. It was almost like watching an extremely realistic theater play.

Originally, he simply stalked individuals, keeping his distance, staying in the shadows, never interacting with the play before his eyes. However, eventually that turned dull and he decided to prepare a grand show- that is when he introduced himself in FinBloc, through that careless artist turned HR manager on whose ear he whispered suggestions about the company. He slowly began to use the man's incompetence, or uncaringness to create an ambience capable of breaking each one of the people that worked in the company.

Furthermore, he facilitated to him a series of PDA obtained beforehand, which had been provided to his victims. All of them were designed to link up to a PDA of his own, which he used to observe in real time the course of 12 lives and their respective ends, as well as use the location of the PDAs to be able to witness the most interesting tidbits of each of the lives after that forest trip.

He could witness when Johanes Frambruck, member of the accountance department, perished in a barfight that same evening, the most boring one. The next one, Samantha Hill would die soon after in a murder-suicide, he was there to see the body when people began to approach. He saw Greg stealing that car in front of the cynamophan HED department, and he slowly began to lose hope ininteresting storylines. A selection was made and three theaters were kept, Becky Rogers, Albert McDonald, and Louise Casavell. Albert McDonald was the funniest one in his opinion, the grand difference of the man after his action was extatic, and he found hilarious the old fashioned personality. He personally saw his demise after crashing a carabel against the middle of the town. The best one in his opinion would however, be Becky Rogers. Standing at a distance he could witness how P-TAR began to spread, and with access to her PDA, he could observe in depth the operation on her head, although he found the gory environment disgusting. It was an interesting story however.

The last one, Louise Casavell was a young lady that would run off to become an alfalatist nun. She would go through the wastes trying to help the innocent and miserable. It was quite a tragedy, he thought, as he began to walk away from the square she had just been beheaded in by the crusaders.

It had been entertaining.

Assets And Liabilities

Assets

-6 Clear Conscience
-3 Polyglot
Language: Sabisian
-6 Database
Access to: FinBloc-issued PDA registry

Liabilities

+3 Deep Sleeper
+12 Glass Jaw
+9 Sensitive
+9 Outsider
+9 Fairy Rules