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Victor Artell
Thief on the run

A Newbie Contractor played by Tsair as a Free Agent

This character is dead. RIP

The big kitty was not looking for pets.

Victor Artell is a parkour thief who will risk his life to investigate the Powers That Be, and join them.

He is 22 years old, and often appears as a youthful man of average heigh wearing loose-fitting clothes.

Attributes

Brawn

2

Charisma

2

Dexterity

4

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

1 Investigation

1 Medicine

2 Melee

0 Occult

2 Performance

0 Science

3 Stealth

0 Survival

2 Technology

4 Thievery

4 Parkour

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Exertion
1
Exertion
1
Exertion
1
Exertion
1
Exertion
1
Exertion
1
Exertion
1
Exertion
1
Exertion
1
Exertion
1
Exertion
1
Exertion
1
Exertion
1
Exertion
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Victor Artell has no Battle Scars)

Body 6

Stress

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Betrayal
Submission

Traumas

(Victor Artell has no Traumas)



Circumstances

Stockpile: Thieve's tools
From Assets and Liabilities
You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

Conditions

From Assets and Liabilities
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 3 (Earned: 150 - Spent: 147)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Victor Artell has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Victor Artell has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-6 Illicit Supplier
Stockpile Type: Thieve's tools
-3 Acute Sense
Sharpened Sense: sight
-3 Ambidextrous
-9 Daredevil

Liabilities

+9 Gullible
+6 Vengeful