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The Ranger
The fastest gun in the West

A 1-Victory Newbie Contractor played by Lethal_Matter as a Free Agent

The Ranger is a Modern Gunslinger who will risk his life to Have the biggest iron on his hip.

He is 28 years old, and often appears as 6'2, Caucasian man, Average black hair length, Dark brown eyes, He wears a black over coat with a leather pinched front hat.

Attributes

Brawn

2

Charisma

1

Dexterity

5

Intellect

2

Perception

2

Abilities

3 Alertness

2 Animals

3 Athletics

2 Brawl

0 Crafts

0 Culture

0 Drive

5 Firearms

0 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(The Ranger is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(The Ranger has no Battle Scars)

Body 6

Stress

4 Mind

Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Failure
Injustice

Traumas

(The Ranger has no Traumas)


Source


Circumstances

Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Database: criminal records
From Assets and Liabilities
You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.
Famous: Fastest hand in the West
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.

Conditions

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

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Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: 3 (Earned: 154 - Spent: 151)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
The Ranger has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

The Ranger has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-15 Gifted
-6 Famous
Claim to Fame: Fastest hand in the West
-12 Jack of All Trades
-6 Tough
-6 Database
Access to: criminal records

Liabilities

+3 Deep Sleeper
+6 Finances: Poor
+3 Illiterate
+6 Vengeful
+9 Dangerous Enemy
Enemy: A gang of outlaws
+3 Prey Exclusion
Excluded Prey: People who have done no wrong against me