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Ezekiel "The Mouth" Adams

A 1-Victory Newbie Contractor played by geniebottle in Sixth history

Ezekiel "The Mouth" Adams is a WW1 soldier turned homeless man who will risk his life to become the ultimate satisfied man and finally get the life and satisfaction he wants.

He is 24 years old, lives in an alley, and often appears as a dirty man covered in layers of clothing, with long greasy blonde hair and dirt brown eyes.

Ezekiel "The Mouth" Adams lives in Sixth history, a setting Where believers and disciples aim to pursue one of many paths to ascension.













2 Alertness

0 Animals

3 Athletics

5 Brawl

0 Crafts

2 Culture

1 Drive

1 Firearms

0 Influence

0 Investigation

2 Medicine

3 Melee

2 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Ezekiel "The Mouth" Adams is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • One Eye (All Perception rolls utilizing sight are rolled at +2 Difficulty. Any Actions involving depth perception are rolled at +1 Difficulty.)
  • Body 8


    5 Mind





  • Compulsion to Stay Warm When faced with a new opportunity to act on your compulsion, you must succeed a Self-Control roll to resist.
  • Traumatized Phobia: Freezing
  • Traumatized Phobia: Drowning

  • Source


    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.


    From Assets and Liabilities
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Bounce Back You heal incredibly quickly. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
    Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. PTSD
    The Hunger: Obscene Amounts of Food You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind damage.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Nightmares: Blood and Gore Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
    Extreme Bone Density Your bones are around eight times denser than those of the average person. Your weight is twice that expected for your size, and you have trouble staying afloat in water. All rolls made to swim or staying afloat are at +2 Difficulty. You have +1 dice to resist attempts to move you, and Called Shots to break your bones require 2 more Contested Outcome.

    Loose Ends

    The Dry Soul Curse

    Present Dangerous Given by mmmsquid
    There is a price to be paid when one trespasses in a place like this. Some day soon, the curse will tighten around you, but for now, it lays dormant.


    Contractor Timeline

    1 Victories - 0 Failures
    Remaining Exp: 1 (Earned: 155 - Spent: 154)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Ezekiel "The Mouth" Adams has not written in his journal yet.


    Latest 0 of 0 answers


    Ezekiel "The Mouth" Adams has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Sixth history can post Moves for Ezekiel "The Mouth" Adams.


    -Hyperdontia, Extreme: Full second and third set of sharp teeth. -Super-High bone density. -Long tongue -Scarred skin

    Assets And Liabilities


    -15 Gifted
    -6 Tough
    -12 Jaded
    -9 Bounce Back
    -6 Light Sleeper
    -6 Born Runner
    -6 Attuned Autoimmune


    +3 Anosmia
    +3 Nightmares
    Subject: Blood and Gore
    +3 Ugly
    +3 Traumatized
    Trauma: Phobia: Freezing
    +3 Traumatized
    Trauma: Phobia: Drowning
    +6 The Hunger
    New Food: Obscene Amounts of Food
    +6 Disorder
    Permanent Trauma: PTSD
    +6 Scarred
    Scar: Missing Eye
    +6 Vengeful
    +3 Illiterate
    +6 Finances: Poor
    +6 Paranoia