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Varius Falto

A Newbie Contractor played by AzaleaCorp_ as a Free Agent

Varius Falto is a ex-scientist deformed by a parasite who will risk their life to find a peaceful, judgement-free home.

They are 34 years old, and often appears as a 6'8" thin, lanky human with long, red hair, with half their body distorted and corrupted by a black fungus.

Attributes

Brawn

1

Charisma

1

Dexterity

4

Intellect

4

Perception

3

Abilities

1 Alertness

2 Animals

2 Athletics

5 Brawl

0 Crafts

0 Culture

0 Drive

2 Firearms

0 Influence

2 Investigation

2 Medicine

1 Melee

0 Occult

0 Performance

4 Science

1 Stealth

1 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Varius Falto is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Varius Falto has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Near-Death Experience

Traumas

(Varius Falto has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Financially Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
Defective Sight You have trouble seeing things accurately. All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).
Disorder You have a mental or emotional disorder which is chronic and hard to treat. Schizophrenia
Bane: Fire You are weak to a specific material or type of attack. Any Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Varius Falto has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Varius Falto has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-12 Jaded
-3 Lanky
-6 Attuned Autoimmune
-6 Finances: Comfortable

Liabilities

+6 Mute
+6 Defective Sight
+6 Disorder
Permanent Trauma: Schizophrenia
+6 Bane
Weakness: Fire