Lucy Kate's Power value does not match their spent Gifts! Power Value: 4 Spent Rewards: 0
She is 22 years old, and often appears as smoking punk with liberty spikes and tattoos.
Lucy Kate lives in Illuminated Earth, a setting where videos of the supernatural go viral every day.
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
Loose Ends will cause problems for you if you don't tie them up.
Examples of Loose Ends include enemies, debts, evidence, and promises.
All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.
You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.
0 Rewards assigned
Lucy's injuries heal at an incredible rate. Broken bones mend in days, and lacerations stitch themselves back together. Any injury healed in this way leaves the surrounding area partially transformed.
Any stabilized injury heals quickly, reducing its severity by one level each time [[cool-down]] elapses. Therefore, if you have the cool-down parameter at level 1 (three days), and you have an Serious (4) Injury, it will drop to Threatening (3) in three days and be fully healed in 12 days. This power does not heal battle scars.
Does not affect wounds caused by silver, chemical burns, or fire.
0 Rewards assigned
Lucy does an incredible skateboarding trick, drawing the attention of up to two onlookers.
Spend a Willpower to activate. You and the target engage in a contested roll Their temporary Willpower vs your Charisma + Skateboarding (difficulty 6). The effect may be cast at a maximum distance of [[range]] and lasts Outcome in minutes.
0 Rewards assigned
Lucy has opened a dialogue with the beast of the curse, and they're making a deal. Her control is improving. She may call upon the curse's power to transform her into a frightening wolf-creature.
The transformation is loud with snarling and the popping of bones, but it takes only a few seconds to complete. Lucy now stands a foot taller, a bestial combination of woman and wolf. She has fur, and her head is mostly that of a large wolf, limiting her ability to speak but granting her the viscous weapon of her jaws. Her hands are reduced to claw-like paws, and her feet have a tendency to destroy her converse when she changes.
She maintains the form for half an hour, after which she reverts to her human form, panting with exhaustion.
Spend a willpower and a round transforming. You must spend 30 minutes in your alternate form. While transformed you have +1 to Strength and +1 to Stamina. Biting is an unarmed attack that does +1 damage and penetrates Stamina soak. You can only snarl while transformed, and you lose fine motor control. After the power ends, you are exhausted (-1 die for 24 hours.)
On Person: Satin Jacket Loose White T Acid wash jeans w/ large pockets Bandana with wolf’s mouth print Athletic Vans White /black checkerboard backpack Sling (concealed down pant leg) Studded belt Collar-like choker (breakaway) Lotto ticket that wins free lotto ticket and will always result in winning tickets Jacket Pockets: iphone 10 pro and wired headphones Wallet Lighter Slingshot (compact, high-quality wrist rocket) 3 iron shot 1 sling bullet Keys
Pants Pockets 3 smoke bombs 3 cherry bombs 3 iron shot Butterfly knife Extra strength pepper spray Plaid handkerchief
In/on Backpack: Red spraypaint (3.5 oz) Softball bat (2 lbs) Softball (7 oz) Skateboard (8 lbs) 4 Zip tie cuffs (2 oz) Roll of duck tape (1 lbs) 100ft quarter inch nylon rope (2 lbs) Gopro & harness (5oz) Phone power bank (1 lbs) Helmet (.5 lbs) 20 iron shot (1 lbs) 20 lead sling-bullets (1.8oz each, 2 lbs) glass bottle filled with gasoline & sealed (1 lbs) 24oz water bottle (2 lbs) Multi-tool (1 lbs) Sack lunch (1lbs)
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.