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Colwyn

A Newbie Contractor played by colwynroberts in manhattan after the fact

Colwyn is a Goblin Drunkard who will risk their life to feed their alcoholism.

They are 43 years old, and often appears as short bumbling drunk idiot.

Colwyn lives in manhattan after the fact, a setting Where the manhattan project failed, and new york is irradiated.

Attributes

Brawn

3

Charisma

1

Dexterity

1

Intellect

1

Perception

1

Abilities

0 Alertness

5 Animals

2 Athletics

5 Brawl

0 Crafts

2 Culture

5 Drive

3 Firearms

3 Influence

2 Investigation

3 Medicine

1 Melee

3 Occult

5 Performance

0 Science

0 Stealth

1 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Colwyn is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Leg (You move at one quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint.)
  • Body 7

    Stress

    3 Mind

    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Wounded
    -2
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder

    Traumas

    (Colwyn has no Traumas)



    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Polyglot: German, French, Italian
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Additional Citizenship: Germany
    From Assets and Liabilities
    You maintain full legal status in a specific country or nation. You have official citizenship in the chosen country, in addition to your home country, and are entitled to any benefits that citizenship there entails.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: 9 (Earned: 150 - Spent: 141)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Colwyn has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Colwyn has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -3 Pathetic
    -3 Additional Citizenship
    Country: Germany
    -3 Convenient Klutz
    -3 Polyglot
    Language: German, French, Italian

    Liabilities

    +6 Finances: Poor
    +3 Ugly
    +6 Short
    +9 Movement Impaired