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kaeru

A Newbie Contractor played by kaerumaa in manhattan after the fact

kaeru is a androgynous geneticist from an alternate dimension who will risk their life to end the extinction of animals.

They are 119 years old, and often appears as an astral elf.

kaeru lives in manhattan after the fact, a setting Where the manhattan project failed, and new york is irradiated.

Attributes

Brawn

1

Charisma

2

Dexterity

3

Intellect

3

Perception

4

Abilities

3 Alertness

4 Animals

1 Athletics

2 Brawl

0 Crafts

0 Culture

2 Drive

0 Firearms

0 Influence

0 Investigation

2 Medicine

3 Melee

1 Occult

3 Performance

1 Science

3 Stealth

1 Survival

1 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(kaeru is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(kaeru has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Animal-Lover
Betrayal

Traumas

(kaeru has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Anosmia You have no sense of smell, and your sense of taste is extremely limited. All Perception rolls which depend on smell fail automatically, and any Perception rolls which involve smell in some way (such as tasting things) are at +2 Difficulty.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -15 (Earned: 150 - Spent: 165)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
kaeru has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

kaeru has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-3 Lanky
-9 Bounce Back
-3 Nimble Fingers

Liabilities

+3 Deep Sleeper
+3 Anosmia