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Salvador Payne

A Newbie Contractor played by geniebottle in Site 61-9

Salvador Payne is a possessing parasite who will risk his life to become the ultimate human specimen and find the perfect host.

He is 51 years old, lives in a containment cell in Site 61-9, and often appears as an individual with a curly mustache and jumpsuit.

Salvador Payne lives in Site 61-9, a setting where humanity attempts to contain the anomalous.

Attributes

Brawn

1

Charisma

5

Dexterity

2

Intellect

4

Perception

4

Abilities

5 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

4 Culture

2 Drive

0 Firearms

3 Influence

0 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

2 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Salvador Payne is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Damaged Leg (You move at one quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint.)
  • Body 6

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Submission

    Traumas

  • Traumatized Phobia: Eggs

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Notoriety: Dangerous SCP
    From Assets and Liabilities
    You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Imprisoned: Containment Cell
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Polyglot: Russian, Mandarin, French
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Polyglot: Spanish, Latin, Tagalog
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Polyglot: Irish, Hebrew, German
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Nightmares: Death Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Bane: Eggs You are weak to a specific material or type of attack. Any Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Living Human Parasite
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
    Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

    Loose Ends

    Group of Enemies: The Global Occult Coalition

    Moderate Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 150 - Spent: 150)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Salvador Payne has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Salvador Payne has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Cat-Eyes
    -6 Clear Conscience
    -3 Beautiful
    -12 Jack of All Trades
    -3 Polyglot
    Language: Russian, Mandarin, French
    -3 Polyglot
    Language: Irish, Hebrew, German
    -3 Polyglot
    Language: Spanish, Latin, Tagalog
    -6 Light Sleeper

    Liabilities

    +3 Traumatized
    Trauma: Phobia: Eggs
    +6 Finances: Poor
    +9 Movement Impaired
    Impairment: Damaged Leg
    +3 Nightmares
    Subject: Death
    +9 Imprisoned
    Manner of Imprisonment: Containment Cell
    +9 Outsider
    +12 Group of Enemies
    Name of Group: The Global Occult Coalition
    +9 Supernatural Condition
    Supernatural Condition: Living Human Parasite
    +6 Delusions of Grandeur
    +3 Notoriety
    Reason: Dangerous SCP
    +6 Bane
    Weakness: Eggs