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Percival of Roringdale
Dark Age Knight

A 4-Victory Novice Contractor played by Tsair in Blanche

Percival of Roringdale is a Medieval Knight who will risk his life to gain his own kingdom.

He is 25 years old, and often appears as A regal blonde man in medieval armor.

Percival of Roringdale lives in Earth, slightly victorian era, steampunk style tech., a setting .

Attributes

Brawn

4

Charisma

2

Dexterity

3

Intellect

2

Perception

3

Abilities

3 Alertness

1 Animals

3 Athletics

3 Brawl

2 Crafts

2 Culture

0 Drive

0 Firearms

3 Influence

2 Investigation

2 Medicine

5 Melee

2 Occult

1 Performance

0 Science

1 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Percival of Roringdale is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Percival of Roringdale has no Battle Scars)

Body 7

Penalty

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Betrayal

Traumas

(Percival of Roringdale has no Traumas)


Source


Circumstances

Stockpile: medieval gear
From Assets and Liabilities
You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

Conditions

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.

Loose Ends

Legendary Artifacts

An extravagant longsword decorated with jewels, recovered from being embedded in a rock underneath a lack in the depths of Hell. The weapon has worked its way into the core being of the user, and is a font of power.


This Artifact can be used as a Sword/Axe. It is roughly the same size as a Sword/Axe and just as difficult to conceal.

Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +3 Bonus Damage. The target's fully effective

You also gain the following effects:

  • Dismember: If one of your attacks causes a Battle Scar, you may choose for it to be some form of dismemberment, depending on the Severity of the Injury you caused.
  • Shredder: If you successfully hit your target, the value of any armor they are wearing is reduced by 2. This penalty lasts until the armor is repaired.

The sword reappears within the sheath, seeming to materialize out of thin air.


This Artifact cannot be broken.

If this Artifact is lost and in no one’s possession, it finds its way back to its creator during the next Downtime.

This Artifact's creator is always aware of the direction and distance to this Artifact.

  • "Cannot be broken" means that damage cannot render the Artifact's Effects unusable, nor can it cease to be used for its primary mundane purpose, if it has one.

Praesidio

Created and held by Percival of Roringdale.

The armor that Percival wears has taken on the life of his building legend, gaining the same imbuement his sword bears. The mail flows over his form naturally, seeming to be tailored specifically for his form.


You gain the following benefits as long as you are wearing this Artifact.

You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.

Your Armor protects you against Injury from non-physical sources as well.


Equipment

Max Encumbrance: 0 pounds.

On Person

  • chainmail (2 armor)
  • Gladinfernum (Longsword)
  • clothing
  • Compass
  • waterskin (1 day water)

In Bag

  • 2 nitrogen spray bottles
  • 7 gold coins
  • Map of San Francisco
  • personal seal
  • bread (1 day food)
  • unlit torch
  • flint & steel
  • Books on Lima Treasure locations, one in spanish
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

4 Victories - 0 Failures
Remaining Exp: 1 (Earned: 178 - Spent: 177)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Percival of Roringdale has not written in his journal yet.

Moves

Percival of Roringdale has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Blanche can post Moves for Percival of Roringdale.

Assets And Liabilities

Assets

+2 Tough
+2 Code of Honor
+2 Stockpile
Stockpile Type: medieval gear
+3 Trained Reflexes

Liabilities

-2 Anachronism