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marksman with extra twist

A 4-Victory Novice Contractor played by starkill as a Free Agent

This character is dead. RIP

Scorpio is a Celestial marksman who will risk his life to He want to be harbinger or immortal being.

He is 18 years old, and often appears as a little handsome Young man with Red ruby eyes and platinum blonde hair.













3 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

5 Firearms

0 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Scorpio has no Battle Scars)

Body 7


6 Mind



Near-Death Experience


(Scorpio has no Traumas)


Whenever , regain one Source. Cooldown: one day


Stockpile: Rifles
From Assets and Liabilities
You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.


From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends


Move in unbelievable ways walk on walls ceilings water even quicksand

Exert your Mind and spend an Action to activate. You must actively and obviously use Ring to activate this Effect.

You may move easily and without a roll in any of the following situations. Lasts 2 hours.

  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at your normal movespeed.

As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.

Through experience he learn to use his guns with proficiency

You gain the following benefits as long as engaged in combat with Rifles.

+2 dice to all Rifles rolls.

You also gain the following effects:

  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Finesse: You may limit the Severity of any Injury you inflict or determine a maximum Wound Level to inflict on the target, including Incapacitated. You may also choose to make this Injury properly or improperly stabilized, or to keep it unstabilized.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

After his hands removed he got hands with help of Celestia power

Exert your Mind and spend an Action to activate.

You gain an additional limb that functions as a standard human arm and hand. Lasts two hours.

Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.

Your extra appendage can be used to attack in exactly the same manner as a Sniper.

He got cyber body with help form harbinger how nice

You gain the following benefits at all times.

You are permanently and visibly transformed: ________. You are considered to be a Sapient, Non-Living Computer when targeted..

Your body is adapted to stealth. You receive +3 dice on non-attack rolls related to stealth.

Your Injuries no longer degrade with time.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Legendary Artifacts

Black horizon

Created and held by Scorpio.

Shooting magic bullet with black hole like Powers

This Artifact can be used as a heavy sniper rifle. It is roughly the same size as a heavy sniper rifle and just as difficult to conceal.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this damage.

You also gain the following effects:

  • Infinite Ammo: This weapon never runs out of its standard ammunition.
  • Silencer: Shots you fire can be made silent at will.

  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.


Max Encumbrance: 0 pounds.

On Person

  • Combat winter coat
  • Reinforced (clothing)
  • Wallet
  • phone
  • Combat knife
  • pistol
  • high voltage taser

    In Bag

  • heavy winter Clothes

  • gas mask
  • sniper with 2 magazine
  • Compound bow
  • arrows x10
  • Snow equipment
  • stun arrows x4
  • Rifle with 3 magazines
  • food and water for 3 days
  • high-voltage stungun x2
  • grenades x2
  • first aid kit
  • ropes and duck tape
  • Explorer flashlight with two batteries
  • 1 magazine of incendiary rounds for sinper and rifle
  • Handheld blowtorch
  • small heater with extra fuel
  • heat vision equipment
  • nitrogen grenade x2
(Click to toggle Weapons reference)


Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.

Contractor Timeline

4 Victories - 0 Failures
Remaining Exp: 5 (Earned: 166 - Spent: 161)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Scorpio has not written in his journal yet.


Scorpio has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities


-6 Stockpile
Stockpile Type: Rifles
-0 Imbued
-3 Acute Sense
Sharpened Sense: Sight
-12 Jack of All Trades


+6 Vengeful
+3 Prey Exclusion
Excluded Prey: Scorpions
+3 Defective Sense
Affected Sense: Taste