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Eric Bellamy
It's me! Your buddy Eric.

A Newbie Contractor played by geniebottle in GA5-1921

Eric Bellamy is a friendly guy who will risk his life to become a buddy to all and get to know his friends.

He is 28 years old, lives in Mexico, and often appears as an average height man with blonde hair, a shirt, suspenders, dress pants and a middle part.

Eric Bellamy lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brawn

2

Charisma

6

Dexterity

2

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

0 Athletics

0 Brawl

2 Crafts

0 Culture

0 Drive

0 Firearms

5 Influence

0 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

0 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Eric Bellamy is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Leg Damage (You move at one quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint.)
  • Body 6

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Betrayal
    Failure

    Traumas

    (Eric Bellamy has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Polyglot: Spanish, Mandarin, German
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Database: Employee files of businesses related to TBS
    From Assets and Liabilities
    You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.
    Famous: The Bellamy Show, a show for ephemeral creatures to put aside their differences and chat
    From Assets and Liabilities
    You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
    Arsenal: Drugs
    From Assets and Liabilities
    You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. This does not include weapons of mass destruction, tanks, or assault helicopters. During a Downtime, you may obtain up to three items from your stockpile.
    Finances: Rich
    From Assets and Liabilities
    You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Narcissistic Personality Disorder
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

    Loose Ends

    Group of Enemies: P.I.S.S

    Moderate Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

    Dark Secret: Drug Trafficker

    Distant Dangerous Given by a Liability
    You have a secret. When it gets out, there will be immediate and significant consequences for you.

    Loading...

    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: 2 (Earned: 150 - Spent: 148)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Eric Bellamy has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Eric Bellamy has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -18 Finances: Rich
    -3 Beautiful
    -6 Famous
    Claim to Fame: The Bellamy Show, a show for ephemeral creatures to put aside their differences and chat
    -12 Jack of All Trades
    -3 Polyglot
    Language: Spanish, Mandarin, German
    -6 Database
    Access to: Employee files of businesses related to TBS
    -12 Arsenal
    Arsenal Type: Drugs

    Liabilities

    +7 Short Fuse
    +9 Movement Impaired
    Impairment: Leg Damage, requires a Cane
    +6 Vengeful
    +3 Dark Secret
    Secret: Drug Trafficker
    +12 Group of Enemies
    Name of Group: P.I.S.S
    +6 Paranoia
    +6 Delusions of Grandeur
    +6 Disorder
    Permanent Trauma: Narcissistic Personality Disorder