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Vahn McKarthy
Fool me once, shame there won't be a next time.

A 1-Victory Novice Contractor played by TypicalMito as a Free Agent

Vahn McKarthy is a Betrayed Bodyguard who will risk his life to become strong enough to destroy the Winchester Family.

He is 25 years old, and often appears as A heavily-scarred light-skin African American male with black, curly hair with a fade on the back and sides of his head...













3 Alertness

0 Animals

5 Athletics

5 Brawl

0 Crafts

1 Culture

1 Drive

0 Firearms

3 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

1 Performance

0 Science

1 Stealth

1 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Vahn McKarthy is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Vahn McKarthy has no Battle Scars)

Body 7


5 Mind



Near-Death Experience


(Vahn McKarthy has no Traumas)


Point of Contact: Underground Sponsors
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
Alias: Kahn, Underground Identity
From Assets and Liabilities
You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.
Respected Expert: The Boston Underground
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.


From Assets and Liabilities
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Notoriety: A framed federal charge orchestrated by the Winchester Family ou are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Dark Secret: Underground Cage Fighting

Distant Dangerous Given by a Liability
You have a secret which, if it got out, would lead to immediate and significant consequences for you.


Max Encumbrance: 0 pounds.

On Person

  • Security Uniform (+2)
  • Wallet (Credit, Debit, ID, Family Photo)
  • Keys (House, Parent's House, Honda Civic)
  • Concealed SIG Sauer P365 (14/16)
  • Brass Knuckles
    • 2x 16-round 9x19mm Clip

In Bag

  • Clothes (Grey Cargo Pants, Black Long-sleeve Shirt, Grey Cargo Vest, Beanie)
  • Bandages
  • 25 oz Metal Water Bottle
  • 32 Spare 9x19mm Bullets
  • Engraved Coin
  • Gun License (Conceal & Carry)
(Click to toggle Weapons reference)


Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.

Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: 25 (Earned: 154 - Spent: 129)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Vahn McKarthy has not written in his journal yet.


Vahn McKarthy has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities


+0 Imbued
+1 Ambidextrous
+1 Respected Expert
Field: The Boston Underground
+2 Alias
Name: Kahn, Underground Identity
+2 Point of Contact
Contact: Underground Sponsors
+3 Trained Reflexes
+0 True Grit


-1 Dark Secret
Secret: Underground Cage Fighting
-1 Defective Sense
Affected Sense: Smell
-2 Vengeful
-1 Notoriety
Reason: A framed federal charge orchestrated by the Winchester Family
-5 Mortal Enemy
Enemy: The Winchester family, a high-ranking mob family