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Ted K

A Newbie Contractor played by dogetripwire in Illuminated Earth

Ted K is a writer who will risk his life to become a wizard and return humanity to pre-industrial technology.

He is 25 years old, lives in a random american forest near rhode island, and often appears as ted kaczynski.

Ted K lives in Illuminated Earth, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

3

Dexterity

2

Intellect

4

Perception

2

Abilities

1 Alertness

2 Animals

1 Athletics

1 Brawl

3 Crafts

0 Culture

1 Drive

4 Firearms

2 Influence

1 Investigation

2 Medicine

1 Melee

1 Occult

1 Performance

1 Science

1 Stealth

3 Survival

3 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ted K is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ted K has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Anguish
Near-Death Experience
Old-Fashioned

Traumas

(Ted K has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Additional Citizenship: Poland
From Assets and Liabilities
You maintain full legal status in a specific country or nation. You have official citizenship in the chosen country, in addition to your home country, and are entitled to any benefits that citizenship there entails.
Polyglot: Polish, Hebrew , French
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Arsenal
From Assets and Liabilities
You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. This does not include weapons of mass destruction, tanks, or assault helicopters. During a Downtime, you may obtain up to three items from your stockpile.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Ted K has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Ted K has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Additional Citizenship
Country: Poland
-3 Lanky
-9 Bounce Back
-3 Polyglot
Language: Polish, Hebrew , French
-6 Light Sleeper
-12 Arsenal

Liabilities

+12 Glass Jaw
+6 Anti-Social