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Kyrie Mae Lee
"LET'S FUCKING DO THIS!!!!!" | The Destruction

A 3-Victory Newbie Contractor played by Monday in Earth Unveiled

Kyrie Mae Lee is a THRILL SEEKER who will risk her life to become the ultimate ASS-KICKER (M̸̝̿Ù̴̢̫͂̈͘T̶̫̻̚A̴͚̘͒Ñ̸̗͔͑̕Ṫ̴̳̃͝) and (F̶̬̃I̶̞̅N̸͉͛D̵̜̚ ̸͇̉Ȧ̸̢ ̸͉̕R̸̢̚Ẽ̷̘Á̴̤S̶͖̉O̵͖͒N̵͉̈́ ̸̫́T̴̤͗O̴̗͆ ̴̳̇L̷̯͝Į̶̂V̵̞͂E̵̫̊) DEMOLISH HER ENEMIES AND HAVE A GOOD TIME!!!.

She is 19 years old, lives in a shitty, abandoned warehouse in Chicago, Illinois, and often appears as a tall figure with blood-red hair, patchwork skin, and a feral expression, wearing full-suit biker gear and stained bandages that cover her whole body and head.

Kyrie Mae Lee lives in Earth Unveiled, a setting where we learned the supernatural's real; but in the modern-day is carefully controlled by Conspiracy. Her journal, BLOODSOAKED BADASS, has 3 entries. Her Questionnaire has 7 answers.













4 Alertness

0 Animals

4 Athletics

2 Brawl

1 Crafts

1 Culture

1 Drive

0 Firearms

1 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

2 Stealth

1 Survival

0 Technology

1 Thievery



2 Stunt-Riding

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Kyrie Mae Lee is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • (Augment) MAWS AND CLAWS (Your body is evolved for violence, your fangs sharpened and your hands now resembling claws. Your unarmed attacks do +3 Weapon Damage. You are at a -1 die penalty for any roll utilizing your left hand, whose fingers are especially bladed.)
  • (Disfiguring) BLOODIED KNUCKLES (Your hands tremble constantly: bruised, bloody, seeking action. You leave blood on whatever your "bare" hands touch, fine-object manipulation is rolled at -1 dice.)
  • (Disfiguring) PATCHWORK FLESH (Pieces of your skin have been replaced by unnerving, freakish grafts. You are easily recognized and alienated from regular people.)
  • Body 7


    7 Mind



    NEVER LOSE (Failure)
    KEEP RUNNING (Capture)


  • (Maddening) VIOLENT URGES You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
  • (Maddening) THE TORMENT Your sleep is plagued with horrible nightmares of when you were an experiment. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
  • (Maddening) THRILL SEEKER You only feel truly alive when you're chasing another thrill. When faced with the opportunity to perform an action in a more dangerous or exciting way, you must roll Self-Control to resist.



    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.


    From Assets and Liabilities
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

    Group of Enemies: T̶͕͝H̶̼́̕O̵͙̭͋̈́S̷̥̝̍͠E̸̙̱͐ ̴̛͍̗L̵̗͗À̸̬B̶̠̎͘ ̵͍͕́F̵̳͝Ụ̵̈́C̴̛͇̳K̸̥̟͐̓Ś̸̬̞̔

    Present Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.


    Contractor Timeline

    3 Victories - 0 Failures
    Remaining Exp: -3 (Earned: 184 - Spent: 187)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move


    Kyrie Mae Lee has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Earth Unveiled can post Moves for Kyrie Mae Lee.


    The Destruction

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    Reference art: 来也未来 on pixiv

    Kyrie Mae Lee

    A reckless thrill seeker who fills their empty existence with violence, adrenaline, and danger. Kyrie was dealt a bad hand from the moment she was born, growing up with two broke, dysfunctional addicts for parents. Her dad ended up fucking off and presumably dying early on, leaving her with a mom who was an abusive asshole whenever she wasn't absent. School life wasn't much of an escape for her either. It only meant dealing with toxic peers and other vile authority figures where she was. Overall, her childhood was pretty shit-- and arguably doomed from the start.

    Consequently, Kyrie turned out to be a delinquent. She made getting into trouble and doing crazy, dangerous bullshit as her primary method of escapism, with pissing people off being the only way she could draw attention to her. This quickly pulled her into hanging around groups of similarly fucked up, down-on-their-luck people, who-- despite being the only ones she could really socialize with-- only enabled her further. Eventually, she was kicked out of school and kicked out of her home when she was a teenager, which led her to living on the streets in various abandoned buildings, empty alleyways, or crack houses.

    Soon enough, life became a constant cycle of dangerous thrills, getting into trouble, and sleeping under broken roofs for Kyrie. For a few years, it was... an exciting enough routine for Kyrie to stick to. It beat having to deal with her mom or her peers or anyone else who didn't fuck with her at the very least. But deep down, whenever Kyrie was left alone to her own thoughts, something was developing. The adrenaline from all the danger and bullshit she got into only wore down with time,

    signs up for experiment

    time as experiment



    Assets And Liabilities


    -15 Gifted
    -6 Focused
    -6 Tough
    -3 Lanky
    -9 Daredevil
    -0 Imbued


    +6 Finances: Poor
    +9 Sensitive
    +9 Outsider
    +12 Group of Enemies
    Name of Group: T̶͕͝H̶̼́̕O̵͙̭͋̈́S̷̥̝̍͠E̸̙̱͐ ̴̛͍̗L̵̗͗À̸̬B̶̠̎͘ ̵͍͕́F̵̳͝Ụ̵̈́C̴̛͇̳K̸̥̟͐̓Ś̸̬̞̔