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Bryan Fury

A Newbie Contractor played by TekkenCharacterSelection as a Free Agent

Bryan Fury is a zombie cyborg who will risk his life to become a better fighter! and to kill and capture those he needs to.

He is ? years old, lives in the labratory, and often appears as a large, muscular man with grey hair, no shirt and blue pants. He wears red fabric wrapped around his arm.

Attributes

Brawn

4

Charisma

1

Dexterity

4

Intellect

3

Perception

4

Abilities

3 Alertness

0 Animals

3 Athletics

5 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Bryan Fury is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Bryan Fury has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Failure
Submission

Traumas

(Bryan Fury has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Anosmia You have no sense of smell, and your sense of taste is extremely limited. All Perception rolls which depend on smell fail automatically, and any Perception rolls which involve smell in some way (such as tasting things) are at +2 Difficulty.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Zombie-Cyborg
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.

Loose Ends

Individual Enemy: Yoshimitsu

Moderate Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -6 (Earned: 150 - Spent: 156)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Bryan Fury has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Bryan Fury has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-6 Focused
-6 Tough
-6 Attuned Autoimmune

Liabilities

+6 Vengeful
+6 Individual Enemy
Name of Enemy: Yoshimitsu
+9 Supernatural Condition
Supernatural Condition: Zombie-Cyborg
+3 Anosmia