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Brainsurge
the Child Prodigy gone mad!

A 1-Victory Newbie Contractor played by OffBrandOreo in Earth Unveiled

Brainsurge is a mad scientist who will risk their life to become the ultimate electromancer and create a self-sufficient power source for the world.

They are 24 years old, live in low income housing in Detroit, Michigan, and often appears as a man with a smaller build, poofy thin white hair, and wearing a white labcoat and jeans.

Brainsurge lives in Earth Unveiled, a setting where we learned the supernatural's real; but in the modern-day is carefully controlled by Conspiracy. Their Questionnaire has 9 answers.

Attributes

Brawn

2

Charisma

2

Dexterity

2

Intellect

6

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

2 Brawl

2 Crafts

2 Culture

1 Drive

0 Firearms

1 Influence

3 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

4 Science

1 Stealth

0 Survival

3 Technology

0 Thievery

4 Electricity

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Electrocution!
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • (Disfiguring) Soft Spot: Head (A specific spot on your body was previously injured and is now extremely vulnerable to further attacks. Called shots against your soft spot do +2 damage. If an attack hits you which could conceivably hit your soft spot, roll 1d10 at Difficulty 6. If you fail, the attack hits your soft spot and does +2 damage.)
  • (Will to Survive) Shock-Surged : You survived being Electrocuted... barely. (Your hair is white and patchy, you have obivous electrical-burn scars all over your body: you have a minimum Stress of 1 from post-shock-pain.)
  • Body 6

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Failure
    Near-Death Experience
    Submission

    Traumas

  • Magic-Phobia : You are afraid of magic, magicians, and those who use magic... you never want to be a roomba again. You must roll self control whenever you encounter magic, or magicians, or similar magic-users or stuff like that, to avoid entering a fight or flight.
  • Hat Trick : You are deadly afraid of hats... any hat, might just be harry the hat, and might just... turn you into a Roomba again. Anytime you majorly encounter a hat, you must roll Self Control or enter a fight or flight.

  • Charge


    Circumstances

    Poor
    Given by badtzmaruboy
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.

    Loose Ends

    Financial Recovery

    Imminent Dangerous Given by badtzmaruboy
    Your finances are in the shitter... they won't recover until some time's passed or until you get a lucky break.

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    Contractor Timeline

    1 Victories - 1 Failure
    Remaining Exp: 3 (Earned: 172 - Spent: 169)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Brainsurge has not written in their journal yet.

    Moves

    Brainsurge has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Earth Unveiled can post Moves for Brainsurge.

    Biography

    Paul Kennedy was a child prodigy studying at MIT as a computer engineer, hellbent on forcing the world’s population into a simulated virtual reality world of his creation. His goals changed after a realization that just smarts cannot bring you the world you desire, and he now seeks to become a being capable of handling any circumstance he gets thrown into. He now goes by the moniker “Brainsurge”.

    Image

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -9 Bounce Back
    -0 Imbued

    Liabilities

    +9 Sensitive
    +6 Delusions of Grandeur