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Jules
damn it all to hell

A 22-Victory Professional Contractor played by loroman1211 in Maelstrom

This character is dead. RIP

In the end, I am gone because of a simple mistake. I caution you to know that this may happen to any of you. If you are wise you may find a way out of this life. If you are not then may your fight be victorious and your death shall be remembered. Be warned grudges can be held. Honor your friends.

Jules is a Thief who will risk his life to become the ultimate man and Steal the most prescious item in the world.

He is 61 years old, lives in hell, and often appears as a greying man who has done hard time.

Jules lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal, A Theif's Tale, has 50 entries.

Attributes

Brawn

4

Charisma

4

Dexterity

6

Intellect

3

Perception

4

Abilities

3 Alertness

2 Animals

6 Athletics

3 Brawl

2 Crafts

1 Culture

1 Drive

6 Firearms

2 Influence

2 Investigation

1 Medicine

2 Melee

3 Occult

2 Performance

0 Science

3 Stealth

2 Survival

2 Technology

4 Thievery

2 Taser

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

8
Lucy
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Safecracker: +2 to Lockpicking by Connor Inks
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Atrocities
    Anguish

    Traumas

    (Jules has no Traumas)


    Darkness

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Point of Contact: Underworld group
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Rich
    From Assets and Liabilities
    You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.
    Arsenal: Military
    From Assets and Liabilities
    You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. During a Downtime, you may obtain up to three items from your stockpile.
    Stockpile: gear for thievery
    From Assets and Liabilities
    You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

    Conditions

    From Assets and Liabilities
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.

    Loose Ends

    Loading...

    Contractor Timeline

    22 Victories - 8 Failures
    Remaining Exp: -3 (Earned: 411 - Spent: 414)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Jules has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Jules.

    Biography

    In 2008 the world changed and we had a new president. Many saw hope and opportunity. I saw dollar signs. I found a way to break into the white house and take their dog. Unfortunately I was caught and put away for a few years. It was light security and I was able to still make a living.

    This is what eventually got me. I found a large cache of diamonds and found a fantastic fence that was a complete and utter rat. He turned me in and I had a hard time. 10 years in a federal prison. Nothing but murderers and rapists in the joint . Never have I understood why the government thinks it’s a great idea to put all the most psychotic people in one place. I wasn't doing time for theft, it was called tax evasion. Well more or less punched the man that said I owed a million dollars in taxes. Who pays that much in taxes?! After I got out I started to build up gear from the few diamonds that I kept hidden away to start again without working with horrible people.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Iron Will
    -18 Finances: Rich
    -6 Illicit Supplier
    Stockpile Type: gear for theivery
    -3 Contortionist
    -6 Point of Contact
    Contact: Underworld group
    -9 Daredevil
    -6 Attuned Autoimmune
    -12 Arsenal
    Arsenal Type: Military