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Argus Athelward
Frankenstein who?

A Newbie Contractor played by SCP_049 as a Free Agent

Argus Athelward is a general transplant surgeon who will risk his life to become the ultimate surgeon and create the perfect organism.

He is 41 years old, lives in a large penthouse apartment in Cleveland Ohio, and often appears as well dressed older man in a navy blue vest and dress pants over a white shirt, usally wearing a surgical mask and thin but strong leather gloves.

Attributes

Brawn

1

Charisma

2

Dexterity

4

Intellect

4

Perception

2

Abilities

1 Alertness

0 Animals

0 Athletics

2 Brawl

0 Crafts

2 Culture

1 Drive

2 Firearms

3 Influence

0 Investigation

5 Medicine

0 Melee

0 Occult

0 Performance

3 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Argus Athelward is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Argus Athelward has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Failure

Traumas

(Argus Athelward has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Respected Expert: Medical field
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
Stockpile: Medical equipment
From Assets and Liabilities
You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.
Famous: Famous and successful surgeon
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Anosmia You have no sense of smell, and your sense of taste is extremely limited. All Perception rolls which depend on smell fail automatically, and any Perception rolls which involve smell in some way (such as tasting things) are at +2 Difficulty.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 5 (Earned: 150 - Spent: 145)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Argus Athelward has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Argus Athelward has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-6 Illicit Supplier
Stockpile Type: Medical equipment
-3 Respected Expert
Field: Medical field
-6 Famous
Claim to Fame: Famous and successful surgeon
-6 Finances: Comfortable

Liabilities

+6 Paranoia
+6 Delusions of Grandeur
+3 Anosmia