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Alan Hawkins
"My heart will always beat true." | The Paragon

A 4-Victory Novice Contractor played by Monday in Earth Unveiled

Alan Hawkins is a nerdy, disabled teen who will risk their life to become the ultimate full-time superhero and inspire a new golden age of heroes upholding peace and justice.

They are 19 years old, live in a colorful, thoroughly decorated apartment in Sacramento, California, and often appears as an outgoing teenager missing their left leg and arm / a caped, animated figure in a bold, bright white super-suit.

Alan Hawkins lives in Earth Unveiled, a setting where we learned the supernatural's real; but in the modern-day is carefully controlled by Conspiracy. Their journal has 6 entries. Their Questionnaire has 11 answers.













3 Alertness

0 Animals

4 Athletics

1 Brawl

1 Crafts

3 Culture

1 Drive

0 Firearms

5 Influence

2 Investigation

1 Medicine

0 Melee

0 Occult

0 Performance

0 Science

1 Stealth

0 Survival

1 Technology

0 Thievery

5 Awakening

1 People Power

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Alan Hawkins is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • (Disfiguring) Animated Character (You appear to be ripped straight from a comic: your eyes stretch and squeeze with your emotions, your movement shifts between frames, and a dramatic flair follows you wherever you go. You are obviously supernatural and easily recognizable.)
  • (Disfiguring) True To Heart (You are bound to uphold your moral code. Whenever you fail a Murder, Lifesaver, or Injustice limit check, you psychosomatically take a Severity 1 Injury.)
  • (Disfiguring) Zero To Hero (Your physical prowess only functions within the body of your superhero identity. When you are outside of your Alternate Form, your Strength and Dexterity attributes are set to a 1)
  • (Civilian Form) Defective Sight (All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat). With glasses, this is at +1 Difficulty instead.)
  • (Civilian Form) Missing Left Arm (You are -2 to -4 dice on any rolls to perform Actions which require two hands, depending on the Action. Athletics rolls are made at +1 Difficulty. With a prosthesis, you are at half this penalty.)
  • (Civilian Form) Missing Left Leg (You move at one-quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint. With a prosthesis, you can move at half speed.)
  • Body 7


    9 Mind





  • (Maddening) Tragic Backstory Your sleep is plagued with horrible nightmares of when you lost your limbs in a super-terrorism incident. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
  • (Maddening) Stubborn Determination A hero never gives up. Whenever you attempt to surrender or flee, you must suceed a Self-Control roll to resist the urge to see things through
  • (Maddening) With Great Responsibility You are compelled to follow your morals. Whenever you are faced with the opportunity to save a life or enact justice, you must succeed a Self-Control roll to resist the urge.

  • Virtue

    Whenever , regain one Source. Cooldown: one day


    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Notoriety: Previous Paragon involved in controversies opposing other heroes
    From Assets and Liabilities
    You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
    Confidant: OG Paragon (Marco Martinet)
    From Assets and Liabilities
    You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.
    Respected Expert: Sacramento Do-Gooder
    Given by Monday
    You are highly respected and influential within a given field or industry. Just about anyone in Sacramento County will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.


    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
    Defective Sight You have trouble seeing things accurately. All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).
    From Earth Unveiled
    Awakening You have awakened further latent Gifts, received or created a new Artifact, or similar. You gain an additional Gift Point

    Loose Ends

    Individual Enemy: The Cowl (Clandestine Dark Superhero)

    Imminent Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

    Hunted Down

    Imminent Deadly Given by JHoneyz
    Stealing the Wendigo's meal was not a good idea.

    The Authorities

    Imminent Dangerous Given by badtzmaruboy
    You've been fucking around in the public presence for far too long, Paragon.


    Contractor Timeline

    4 Victories - 0 Failures
    Remaining Exp: -3 (Earned: 192 - Spent: 195)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move


    Alan Hawkins has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Earth Unveiled can post Moves for Alan Hawkins.

    Assets And Liabilities


    -3 Confidant
    Confidant name: OG Paragon (Marco Martinet)
    -15 Iron Will
    -15 Gifted
    -0 Finances: Average


    +9 Sensitive
    +9 One Arm
    +9 Movement Impaired
    Impairment: Amputated Leg
    +6 Individual Enemy
    Name of Enemy: The Cowl (Clandestine Dark Superhero)
    +6 Defective Sight
    +3 Notoriety
    Reason: Previous Paragon involved in controversies opposing other heroes