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Alan Hawkins
"My heart will always beat true." | The Paragon

A 4-Victory Novice Contractor played by Monday in Earth Unveiled

Alan Hawkins is a nerdy, disabled teen who will risk their life to become the ultimate full-time superhero and inspire a new golden age of heroes upholding peace and justice.

They are 19 years old, live in a colorful, thoroughly decorated apartment in Sacramento, California, and often appears as an outgoing teenager missing their left leg and arm / a caped, animated figure in a bold, bright white super-suit.

Alan Hawkins lives in Earth Unveiled, a setting where we learned the supernatural's real; but in the modern-day is carefully controlled by Conspiracy. Their journal has 6 entries. Their Questionnaire has 11 answers.

Attributes

Brawn

3

Charisma

7

Dexterity

3

Intellect

3

Perception

3

Abilities

4 Alertness

0 Animals

4 Athletics

1 Brawl

1 Crafts

3 Culture

1 Drive

0 Firearms

5 Influence

3 Investigation

1 Medicine

0 Melee

0 Occult

1 Performance

0 Science

2 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Alan Hawkins is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • (Disfiguring) Zero To Hero (Your physical prowess only functions within the body of your superhero identity. When you are outside of your Alternate Form, your Strength and Dexterity attributes are set to a 1.)
  • (Disfiguring) True To Heart (You are bound to uphold your moral code. Whenever you fail a Murder, Lifesaver, or Injustice limit check, you psychosomatically take a Severity 1 Injury.)
  • (Civilian Form) Enervated (Each tiring physical action you take causes a -1 dice penalty that lasts 15 minutes and stacks with all other penalties, including itself.)
  • (Civilian Form) Missing Left Leg (You move at one-quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint.)
  • (Civilian Form) Missing Left Arm (You are -2 to -4 dice on any rolls to perform Actions which require two hands, depending on the Action. Athletics rolls are made at +1 Difficulty.)
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Murder
    Injustice
    Lifesaver

    Traumas

  • (Maddening) Main Character Syndrome You're the protagonist of the story, destined to save all the side characters you are superior to. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
  • (Maddening) Stubborn Determination A hero never gives up. Whenever you attempt to surrender or flee, you must suceed a Self-Control roll to resist the urge to see things through
  • (Maddening) With Great Responsibility You are compelled to follow your morals. Whenever you are faced with the opportunity to save a life or enact justice, you must succeed a Self-Control roll to resist the urge.

  • Virtue

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Notoriety: Previous Paragon involved in controversies opposing other heroes
    From Assets and Liabilities
    You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
    Confidant: OG Paragon (Marco Martinet)
    From Assets and Liabilities
    You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.
    Respected Expert: Sacramento Do-Gooder
    Given by Monday
    You are highly respected and influential within a given field or industry. Just about anyone in Sacramento County will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

    Conditions

    From Assets and Liabilities
    Nightmares: Super-Terrorist Childhood Incident Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

    Loose Ends

    Individual Enemy: The Cowl (Clandestine Dark Superhero)

    Imminent Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

    Hunted Down

    Imminent Deadly Given by JHoneyz
    Stealing the Wendigo's meal was not a good idea.

    The Authorities

    Imminent Dangerous Given by badtzmaruboy
    You've been fucking around in the public presence for far too long, Paragon.

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    Contractor Timeline

    4 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 192 - Spent: 192)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Alan Hawkins has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Earth Unveiled can post Moves for Alan Hawkins.

    Assets And Liabilities

    Assets

    -3 Confidant
    Confidant name: OG Paragon (Marco Martinet)
    -15 Iron Will
    -15 Gifted
    -0 Finances: Average

    Liabilities

    +9 Sensitive
    +9 One Arm
    +9 Movement Impaired
    Impairment: Amputated Leg
    +3 Nightmares
    Subject: Super-Terrorist Childhood Incident
    +6 Individual Enemy
    Name of Enemy: The Cowl (Clandestine Dark Superhero)
    +3 Notoriety
    Reason: Previous Paragon involved in controversies opposing other heroes
    +6 Scarred
    Scar: Enervated