Gov. Tsu-Wang does not have a home Playgroup despite completing 10 Contracts. They should not play in any Contracts until they have a home.
He is 42 years old, and often appears as a man in a suit.
His journal, Governers Special Journl, has 1 entry.
He is quite the looker! Octopuses can see hundreds of feet in the water, his human eyes let him see on the ground as well as underwater.
Passive, always in effect. Can only be taken for senses that are already affected by the Acute Sense Asset.
Weapons are difficult. Sometimes hard
Passive, always in effect. Attacks with Any will do [[additional-damage]] more damage. The target's Armor is Reduced to 1/2, rounded up.
The great octopus has transcended
This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.
Any Enhancements you take must be germane to the specific augmentation you've chosen.
From the ashes rises the god, using the ring as a power source the octo-dragon god creates a portal, and from that portal, he grabs whatever the user wants him to, only whatever can see what is grabbing it, so if a camera is grabbed it can record the Octo-Dragon.
By concentrating fully, you are able to interact with targets you can see at a distance of 75 feet. Rolls for Actions taken with these targets use in place of Brawn and in place of Dexterity. The effective rating for these Attributes is limited to 3 for Actions that would use Brawn and 3 for Actions that would use Dexterity.
You cannot engage in attacks with this Power, and you are limited to actions that a standard human could take with their bare hands, were they close to the object (no lockpicking or surgery by default). Any actions taken on an Animate target require contested rolls.
If the object passes out of sight, you lose your hold on it.
You must maintain concentration while using this Power. That means you can only move at a slow walk, and cannot split your Action between using the Power and other Actions. If you are Injured or interrupted, you must roll Mind Difficulty 9 to maintain Concentration. If you fail, you cannot use this Power for a minimum of 6 - Intellect rounds.
A Tentacle comes out of any hole of the caster.
Spend an Action, Exert your Mind, choose a target within 45 feet, and roll Brawn + Melee6. The target may defend by rolling Body, Difficulty 6 as a Free Action. Difficulty
Damage dealt equals the difference between your attack roll's Outcome and the defensive roll's (if one was made), plus 3.The target's Armor is Reduced to 1/2, rounded up.
Lift with the strength of an octopus! Are they strong?
Passive, always in effect. Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (Cannot be used on combat rolls or Power activations).
A given Contractor may have a maximum of one Mythic attribute. This Power can only be taken by Contractors who have purchased the fifth level of Brawn.
The extreme body of the Octopus will assist you.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Passive, always in effect.
6 pack of beer
Hand wrap tape
50 feet of rope
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.