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Gov. Tsu-Wang
All Hail Squidward

A 7-Victory Novice Contractor played by Tranks_300 as a Free Agent

Gov. Tsu-Wang is a Octopus god worshipper who will risk his life to worship his Octopus god.

He is 42 years old, and often appears as a man in a suit.

His journal, Governers Special Journl, has 1 entry.

Attributes

Brawn

6

Charisma

2

Dexterity

4

Intellect

3

Perception

4

Abilities

2 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

5 Melee

0 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Gov. Tsu-Wang is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Gov. Tsu-Wang has no Battle Scars)

Body 8

Penalty

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Anguish
Sin

Traumas

  • Rolls mind to attack aquatic creatures

  • Source


    Circumstances

    Wealthy
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
    Polyglot: Mandrin
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    From Assets and Liabilities
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

    Dark Secret: As of recently, his empire fell and he is a wanted criminal. He still has his money through contacts.

    Distant Dangerous Given by a Liability
    You have a secret which, if it got out, would lead to immediate and significant consequences for you.

    Legacy Powers


    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Umbrella
    • Clothes
    • Wallet
    • Keys
    • 5 small containers of blood (Blood Vile)
    • Tazers x2
    • flask of tears
    • Colt m1911 with two mags
    • Scale tipper
    • Shard of the tentacle god (ring on his finger)

    In Bag

    • 1,000,000 USD bucks
    • Silver Brass Knuckles
    • Fava Beans
    • Machette
    • 10 government level tickets to Bejing
    • Katana with octopus skin on the handle
    • Large canister of water
    • Pen
    • 1000w Flashlight
    • Ipod with Chinese rap
    • 2 Back up untraceable phone
    • Fuckton of cheez-its

    Front seat of Toyota Pickup truck

    • Oxygen canister
    • Milk
    • 5 cans of body spray
    • Back up thermal underwear
    • Back up clothes
    • Two large bottles of whiskey
    • two bottles Aged Scotch
    • 6 pack of beer

      Back seat of Toyota Pickup truck

    • Knives

    • notebook
    • flask of tears
    • Nunchucks
    • Remote explosives 10
    • Protein shake
    • Dead man's vest/trigger.
    • Hand wrap tape

      Trunk of Toyota Pickup truck

    • 50 feet of rope

    • 25 Containers of blood (Blood Viles)
    • Ten feet of chain
    • Rubber gloves
    • First-aid kit
    • Rain boots
    • Brass Knuckles
    • Oxygen canister
    • Census-taker's liver
    • Large Water Bottle
    • Grenades x 4
    • Grenades duct taped to smoke bombs
    • Ammo Crate (3 Pistol mags, 1 Rifle Mag.)
    • Assault-Rifle Magazinesx5
    • Sniper Rifle Magazinesx3
    • Para chute
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    7 Victories - 1 Failure
    Remaining Exp: 0 (Earned: 205 - Spent: 205)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Gov. Tsu-Wang has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Assets And Liabilities

    Assets

    +1 Cipher
    +4 Wealthy
    +1 Polyglot
    Language: Mandrin
    +0 True Grit
    +3 Trained Reflexes
    +4 Jack of All Trades
    +5 Gifted

    Liabilities

    -3 Treacherous Curse
    Curse: One day, while on a trip to Japan he entered a Temple with his family, he didn't worship or give offering offending the gods. HE was punished and had to give his soul to stay a live. He then has no morals other then what the gods say. The moral rules are: Those that believe in no god, are lower then you. You have to punish them. If Someone speaks against the Japanese Deities you have to punish them. Any who does injustice you must slaughter.
    -1 Dark Secret
    Secret: As of recently, his empire fell and he is a wanted criminal. He still has his money through contacts.
    -2 Vengeful