Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Mori Khnivz

A 1-Victory Newbie Contractor played by TaffyJam in Earth Unveiled

Mori Khnivz is a insane knife throwing clown who will risk her life to become the ultimate ultimate circus freak and create an interstellar circus troupe.

She is 23 years old, lives in a traveling circus trailer, and often appears as an insane clown, minus the posse.

Mori Khnivz lives in Earth Unveiled, a setting where we learned the supernatural's real; but carefully controlled by Conspiracy. Her Questionnaire has 4 answers.

Attributes

Brawn

1

Charisma

3

Dexterity

4

Intellect

2

Perception

1

Abilities

0 Alertness

2 Animals

4 Athletics

4 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

3 Performance

0 Science

0 Stealth

2 Survival

0 Technology

2 Thievery

3 Recoil Ready

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mori Khnivz is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mori Khnivz has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Animal-Lover
Near-Death Experience

Traumas

(Mori Khnivz has no Traumas)


The Bit


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Defective Sight You have trouble seeing things accurately. All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. As long as your Perception rating is 1, all Trauma rolls and defensive Mind rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost to Gift activation.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Additional Language: Spanish You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Additional Language: Japanese You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
From Earth Unveiled
Recoil-Ready You've trained to handle recoil, and you know how to swing things... despite your stature. (For the purpose of Handling / Recoil rules, you are treated as having 1 level higher of Brawn.)

Loose Ends

Loading...

Advancement

1 Victories - 0 Failures
Remaining Exp: 3
(Earned: 159 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
Mori Khnivz has not written in her journal yet.

Moves

Mori Khnivz has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Earth Unveiled can post Moves for Mori Khnivz.

Biography

Mori is a knife-throwing, object-juggling, animal-handling clown who travels with a crime syndicate circus troupe. Not fully aware of their shady dealings, Mori blissfully carries out circus acts, many of which are a part of elaborate executions of the ring's enemies. Mori is currently being trained in the art of assassination and the mastery of psychic abilities. While she isn't the perfect canvas of which to impress such a skill-set onto, she is (in)competent enough to get the results the family needs.

Assets And Liabilities

Assets

-1 Additional Language
Language: Japanese
-1 Additional Language
Language: Spanish
-15 Gifted
-0 Finances: Average
-3 Pathetic
-3 Contortionist
-12 Jack of All Trades
-3 Nimble Fingers
-9 Daredevil
-3 Oblivious

Liabilities

+6 Forgetful
+6 Defective Sight