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Elizabeth Vanderson

A 2-Victory Newbie Contractor played by lunaticwhale in Weavers of Fate

Elizabeth Vanderson is a one armed pirate who will risk her life to become the ultimate master of the seven seas and plunder the biggest booty.

She is 26 years old, lives in the seven seas, and often appears as a white woman with brown eyes, a red bandana on her head and scraggly ginger hair.

Elizabeth Vanderson lives in Weavers of Fate, a setting where all possibilites can exist alongside each other, connected or otherwise.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

2 Brawl

1 Crafts

0 Culture

0 Drive

2 Firearms

3 Influence

1 Investigation

2 Medicine

5 Melee

0 Occult

1 Performance

0 Science

0 Technology

1 Stealth

2 Survival

2 Thievery

3 sailing

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Elizabeth Vanderson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Arm (You are -2 to -4 dice on any rolls to perform Actions which require two hands, depending on the Action. Athletics rolls are made at +1 Difficulty.)
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Capture

    Traumas

    (Elizabeth Vanderson has no Traumas)


    Source


    Circumstances

    Notoriety: pirate
    From Assets and Liabilities
    You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Nightmares: childhood of capture Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.

    Loose Ends

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    Contractor Timeline

    2 Victories - 0 Failures
    Remaining Exp: 3 (Earned: 160 - Spent: 157)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Elizabeth Vanderson has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Elizabeth Vanderson has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Weavers of Fate can post Moves for Elizabeth Vanderson.

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Focused
    -3 Beautiful
    -6 Tough
    -9 Daredevil

    Liabilities

    +6 Finances: Poor
    +9 One Arm
    +3 Nightmares
    Subject: childhood of capture
    +9 Outsider
    +6 Compulsive Liar
    +3 Notoriety
    Reason: pirate