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Zoë "z" Palencia
It's lowercase.

A Newbie Contractor played by lesbianspacepirate in Earth Unveiled

Zoë "z" Palencia is a terminally online hacker who will risk her life to become a practicing datawitch and help dismantle the panopticon state.

She is 19 years old, lives in a small, ascetic apartment with bare white walls, and often appears as a tiny cybergoth, wrapped in a mass of frills and cables. She has dark skin, black hair with neon green highlights, and matching toxic-green contacts.

Zoë "z" Palencia lives in Earth Unveiled, a setting where we learned the supernatural's real; but in the modern-day is carefully controlled by Conspiracy. Her Questionnaire has 2 answers.

Attributes

Brawn

1

Charisma

2

Dexterity

2

Intellect

6

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

1 Culture

0 Drive

2 Firearms

0 Influence

3 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

2 Stealth

0 Survival

5 Technology

0 Thievery

2 Forgery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Zoë "z" Palencia is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Asthmatic (If you dash or sprint for more than one round in a row, gain the Minor injury Winded.)
  • Body 6

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Injustice
    Anguish
    Atrocities
    Murder

    Traumas

    (Zoë "z" Palencia has no Traumas)


    Signal


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 152 - Spent: 152)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Zoë "z" Palencia has not written in her journal yet.

    Moves

    Zoë "z" Palencia has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Pathetic
    -6 Focused
    -12 Jack of All Trades

    Liabilities

    +9 Sensitive
    +6 Paranoia
    +6 Scarred
    Scar: Asthmatic - Each tiring physical action you take causes a -1 dice penalty that lasts 15 minutes and stacks with all other penalties, including itself.