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Reverend Zebadiah Paine
He's coming and Hell's coming with him.

A 2-Victory Novice Contractor played by BOMBSHELL2150 in The Netherworld

Reverend Zebadiah Paine is a Gunslinger turned Holy Executioner who will risk his life to redeem his soul and be delivered from Hell as he believes he is already dead.

He is 35-45 years old, and often appears as a tall man with intense blue eyes, a 5 o'clock shadow, and a blood stained cross around his neck.

Reverend Zebadiah Paine lives in The Netherworld, a setting between worlds. The last resting place of countless stillborn worlds that could have been.













4 Alertness

2 Animals

2 Athletics

1 Brawl

0 Crafts

0 Culture

0 Drive

5 Firearms

1 Influence

2 Investigation

1 Medicine

1 Melee

0 Occult

0 Performance

0 Science

1 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Reverend Zebadiah Paine is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Reverend Zebadiah Paine has no Battle Scars)

Body 7


4 Mind





(Reverend Zebadiah Paine has no Traumas)



Imprisoned: Trapped in the Netherworld
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.


From Assets and Liabilities
Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Jaded Your emotions are deliberate and unshakable. You get +3 dice to resist any attempt to sway your emotions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Fascinate and Emotion Control Effects.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.

Loose Ends

Legacy Powers


Max Encumbrance: 0 pounds.

On Person

  • Clothes/Poncho/Hat
  • Gunbelt
  • Revolvers, Jacob & Esau (signature weapons)
  • Cigars
  • Matches
  • Tattered Leather Bible
  • Blood Stained Cross

In Saddle Bag

  • Blanket
  • Rope
  • Pemmican
  • Canteen
  • Kerosene Lantern
(Click to toggle Weapons reference)


Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.

Contractor Timeline

2 Victories - 0 Failures
Remaining Exp: -25 (Earned: 158 - Spent: 183)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Reverend Zebadiah Paine has not written in his journal yet.


Reverend Zebadiah Paine has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Netherworld can post Moves for Reverend Zebadiah Paine.


-Believes he is dead and in Hell. With each act of God’s Righteous Fury against the evil and damned, he thinks he can buy his way into Purgatory. And then, maybe Heaven. When forced to visit the juncture worlds, he still thinks of himself as already dead, but God is putting him back on earth to perform certain tasks in His name.

-His prayers and actions are hollow and meaningless. He doesn’t quite believe his own gospel as he is still a Gunslinger at heart. Cold, ruthless and pragmatic. He thinks this is why he is still in Hell. He thinks with enough slaughter of the inhuman and wicked, his words will carry the weight of God.

-The ghosts of his past haunt him. Before he was Reverend Zebadiah Paine, he was a Gun-For-Hire named Sol Garrett. Unable to complete a contract for a powerful, mysterious entity he never met, he now finds himself trapped in the Netherworld. Even in Hell, you can’t run from your past.

Assets And Liabilities


+1 Avoidance
+2 Tough
+2 Clear Conscience
+5 Jaded (old emotion control resistance).
+1 Ambidextrous
+2 Light Sleeper
+3 Trained Reflexes


-1 Prey Exclusion
Excluded Prey: Clergy & Holy Men of *any* faith
-3 Imprisoned
Manner of Imprisonment: Trapped in the Netherworld
-2 Anachronism
-3 Outsider