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Alex Mander

A Newbie Contractor played by SCP_049 as a Free Agent

Alex Mander is a psychic bum who will risk his life to become a politician and be the most influential person in the world.

He is 22 years old, lives in california, and often appears as a decieveled dude.

Attributes

Brawn

1

Charisma

5

Dexterity

2

Intellect

3

Perception

2

Abilities

3 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

3 Culture

0 Drive

3 Firearms

4 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

2 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Alex Mander is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Alex Mander has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Near-Death Experience

Traumas

(Alex Mander has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.

Loose Ends

Individual Enemy

Moderate Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 12 (Earned: 150 - Spent: 138)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Alex Mander has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Alex Mander has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-3 Pathetic
-3 Beautiful

Liabilities

+6 Finances: Poor
+6 Individual Enemy