Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Rick James
The mandalorian

A Newbie Contractor played by blamheresy as a Free Agent

Rick James is a bounty hunter who will risk his life to become a Super soldier and find a chosen land for their people.

He is 27 years old, lives in they're battle bus, and often appears as a fully armored warrior.

His Questionnaire has 1 answer.

Attributes

Brawn

3

Charisma

1

Dexterity

4

Intellect

2

Perception

4

Abilities

3 Alertness

0 Animals

2 Athletics

1 Brawl

0 Crafts

0 Culture

2 Drive

4 Firearms

0 Influence

1 Investigation

1 Medicine

2 Melee

0 Occult

0 Performance

0 Science

1 Stealth

1 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Rick James is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Rick James has no Battle Scars)

Body 7

Stress

4 Mind

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Injustice
Sin

Traumas

(Rick James has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Confidant
From Assets and Liabilities
You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.
Illicit Supplier: Armory
From Assets and Liabilities
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
Arsenal: Armory
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)
Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.

Loose Ends

Individual Enemy

Moderate Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

Loading...

Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -15 (Earned: 151 - Spent: 166)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Rick James has not written in his journal yet.

Moves

Rick James has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Confidant
-6 Illicit Supplier
Stockpile Type: Armory
-12 Wealthy
-6 Tough
-9 Bounce Back
-6 Light Sleeper
-12 Arsenal
Arsenal Type: Armory

Liabilities

+6 Anti-Social
+6 Individual Enemy