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"Alien"

A Newbie Contractor played by AlienIsTired as a Free Agent

"Alien" is a changeling who will risk his life to become the ultimate divine avatar and eliminate corruption in the government.

He is ?? years old, lives in an RV, currently travelling around the southern United States, and often appears as an average build humanoid with Green Skin, no clothes except a pair of Gray Boots, and a Gray Backpack. (No Genitalia).

Attributes

Brawn

2

Charisma

3

Dexterity

4

Intellect

3

Perception

3

Abilities

1 Alertness

1 Animals

1 Athletics

2 Brawl

4 Crafts

1 Culture

2 Drive

3 Firearms

2 Influence

1 Investigation

1 Medicine

2 Melee

1 Occult

0 Performance

1 Science

1 Stealth

1 Survival

2 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

("Alien" is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

("Alien" has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Submission
Betrayal
Injustice

Traumas

("Alien" has no Traumas)


Complexity


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Notoriety: has a reputation for picking fights with authority and governmental figures when provoked.
From Assets and Liabilities
You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nightmares: Thousands of Eyes Watching his every move, his movement is hampered by a viscous black sludge that burns his skin. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 1 (Earned: 150 - Spent: 149)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
"Alien" has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

"Alien" has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average

Liabilities

+3 Nightmares
Subject: Thousands of Eyes Watching his every move, his movement is hampered by a viscous black sludge that burns his skin.
+6 Anti-Social
+3 Notoriety
Reason: has a reputation for picking fights with authority and governmental figures when provoked.