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Morgan Maddox

A Newbie Contractor played by Squidnee in The Circus

Morgan Maddox is a Mother who will risk her life to become a Powerful Individual and Protect her 3 year old Son, Charlie.

She is 23 years old, lives in An Apartment in the suburbs, and often appears as A normal young woman with a tired look in her eyes.

Morgan Maddox lives in The Circus, a setting The underbelly of the supernatural side of LA. Her Questionnaire has 4 answers.

Attributes

Brawn

1

Charisma

1

Dexterity

4

Intellect

4

Perception

5

Abilities

3 Alertness

0 Animals

1 Athletics

1 Brawl

0 Crafts

0 Culture

1 Drive

1 Firearms

0 Influence

0 Investigation

0 Medicine

1 Melee

0 Occult

0 Performance

0 Science

5 Stealth

2 Survival

1 Technology

4 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Morgan Maddox is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Morgan Maddox has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Child murder

Traumas

  • Traumatized Around Men who look like her perpetrater


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Confidant: Her gay best friend Josh
    From Assets and Liabilities
    You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    Nightmares: Sexual assault Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. PTSD
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: 5 (Earned: 154 - Spent: 149)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Morgan Maddox has not written in her journal yet.

    Moves

    Morgan Maddox has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -3 Confidant
    Confidant name: Her gay best friend Josh
    -3 Pathetic
    -3 Nimble Fingers
    -0 Imbued

    Liabilities

    +3 Traumatized
    Trauma: Around Men who look like her perpetrater
    +6 Finances: Poor
    +6 Short
    +3 Nightmares
    Subject: Sexual assault
    +6 Paranoia
    +6 Disorder
    Permanent Trauma: PTSD