Martin Oswald does not have a home Playgroup despite completing 9 Contracts. They should not play in any Contracts until they have a home.
Martin Oswald's Power value does not match their spent Gifts! Power Value: 6 Spent Rewards: 5
Martin Oswald has overspent Experience Remaining: -1 Exp. (Earned: 178 - Spent: 179)
A 5-Victory Novice Contractor played by lumiq as a Free Agent
He is 44 years old, and often appears as a mildly inconvenienced 5’8” man with a receding hairline, dressed for garden work.
2 Alertness
2 Animals
2 Athletics
4 Brawl
1 Crafts
2 Culture
3 Drive
1 Firearms
1 Influence
2 Investigation
3 Medicine
2 Melee
0 Occult
0 Performance
2 Science
1 Stealth
2 Survival
0 Technology
2 Thievery
4 Herbology
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Martin Oswald has learned that he’s gotten himself into something dangerous. Thankfully, those first effects of radiation worked like a burst of energy when he was taking care of a small wound he’d sustained, and all of a sudden, it was like he was made for this. Something *clicked* in his brain and that first aid kit of his now gives off noticeable waves when he pops it open. His tools and hands do the same- all that there works supernaturally better than it should.
Exert your Mind and spend 15 Minutes treating a specific Injury on a Living target. Roll Intellect + Medicine6 - 2. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate. Difficulty
You cannot target yourself, and you cannot target the same Injury more than once.
2 Rewards assigned
On Four States Funeral Stage, Gifts are manifested as mutations from the Sun’s newly hyperactive radiation. Martin Oswald has suffered the misfortune of a spider infestation in his floristry, and can’t help but be bit in his sleep, over and over again, until an exterminator comes. His eco-friendly natural solutions can only get him so far...
Martin’s body responded to the bites freakishly, turning his canines into chelicerae- spider fangs. It tried to evolve to fight back with what was already attacking it, and instead has begun Martin’s transformation into something terrifying, but something that in the back of his mind, he’ll know will make people finally listen to his cause...
Passive, always in effect. Unarmed attacks will do +3 more damage, and Brawn does not act as Armor against them. The target's other Armor is Fully Effective.
Unlike the Ability Brawl, this Power does not affect small weapons such as knives.
Martin Oswald begins his true metamorphosis; the solar flares are worsening in the months between his departures, back in his own world. One day he wakes to a searing, pulsing pain- from his spine, the first of what he can only assume is many spindly spider legs pushes and pierces at his skin until his organic, sustainable bamboo sheets are soaked with blood.
Martin’s way of living with this for the time being is to pack the thing away into a backpack he’s torn a hole into, constantly worn. The leg also bears two wicked sharp claws at it’s end.
Your Extra Appendage functions either as a replacement body part or a standard humanoid arm and hand. Any Battle Scars on your Extra Appendage, including its complete loss, can be healed over one Downtime.
If your Extra Appendage acts as an additional limb instead of a replacement, you do not need to re-roll to maintain a successful grapple. Instead, your previous Outcome can be reused each Round until the grapple is broken.
This Power is passive and always in effect.
A second spider leg pushes its way through Martin’s back, much the same as the first, soaking the sheets and causing muffled screams from the small floristry in Evansville, Illinois.
Your Extra Appendage functions either as a replacement body part or a standard humanoid arm and hand. Any Battle Scars on your Extra Appendage, including its complete loss, can be healed over one Downtime.
If your Extra Appendage acts as an additional limb instead of a replacement, you do not need to re-roll to maintain a successful grapple. Instead, your previous Outcome can be reused each Round until the grapple is broken.
This Power is passive and always in effect.
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.
Place of Residence: Evansville, Illinois