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Ian Moone

A 4-Victory Novice Contractor played by All41hero in DC plus

Ian Moone is a vigilante who will risk their life to become the ultimate leader of a group of vigilantes and be eternally young.

They are 30 years old, live in apartment, and often appears as suit and tie.

Ian Moone lives in DC plus, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

2

Perception

4

Abilities

4 Alertness

2 Animals

2 Athletics

4 Brawl

0 Crafts

0 Culture

2 Drive

4 Firearms

0 Influence

2 Investigation

2 Medicine

3 Melee

1 Occult

2 Performance

2 Science

3 Stealth

0 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Botch
4
Vampire dog bite
2
Bite
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Shoulder Subluxation (One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.)
  • Body 7

    Stress

    5 Mind

    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Animal-Lover
    Near-Death Experience

    Traumas

    (Ian Moone has no Traumas)


    Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Illicit Supplier: Armory
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)

    Conditions

    From Assets and Liabilities
    Bane: Knives (being stabbed) You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
    Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
    From DC plus
    Werecreature Organization Favor You have received one favor from a hidden werecreature organization located all across the United States. Their network will provide shelter, werecreature info, supplies, and/or a local guide. Set up a symbol using natural materials in a park or the wilderness. It conveys that you're an ally in need of help. After some time, a werecreature in human form will approach to discuss what you need.
    Alien Sting: Phase 2 The skin covering your entire limb has transformed into yellow, warty, amphibian skin, and the hand/foot has turned into an oversized, webbed, four-toed frog foot. Twice per day, one of your warts "bubbles up" and produces a parasite egg. If ingested by someone within 5 days, they will be infected with alien parasites. You may take the Disfiguring Drawback on one amphibian-themed Power without receiving a Battle Scar. Refund the Exertion cost of any telepathy-themed Power you possess, cooldown 3 hours (shared by all your telepathy Powers)

    Loose Ends

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    Contractor Timeline

    4 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 172 - Spent: 172)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Ian Moone has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Ian Moone has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in DC plus can post Moves for Ian Moone.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -6 Illicit Supplier
    Stockpile Type: Armory
    -6 Attuned Autoimmune

    Liabilities

    +6 Bane
    Weakness: Knives (being stabbed)