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Raga

A 7-Victory Novice Contractor played by Mug in Friday Night Hunters

Raga is a Park Ranger who will risk their life to become the ultimate Hunter and end the extinction of animals.

They are 21 years old, live in Croatia, and often appears as Black haired, green eyed man.

Raga lives in Friday Night Hunters, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

2 Animals

3 Athletics

5 Brawl

0 Crafts

0 Culture

3 Drive

0 Firearms

0 Influence

2 Investigation

2 Medicine

1 Melee

0 Occult

0 Performance

0 Science

3 Stealth

3 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
2
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Raga has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Injustice
Near-Death Experience

Traumas

  • Nightmares from the Tavern Your sleep is plagued with horrible nightmares. That you wake up in a fantasy room.

  • my sweat

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
    Less Than Human: Animal killers :ogre: There is some particular class of person that you consider wholly deplorable and undeserving of compassion. If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.
    Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. As long as your Perception rating is 1, all Trauma rolls and defensive Mind rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost to Gift activation.
    Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. My ability to talk has been taken for +1 roll modifier
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Deleted Conditions with active Assets and Liabilities
    • Mute

    Loose Ends

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    Contractor Timeline

    7 Victories - 0 Failures
    Remaining Exp: 12 (Earned: 193 - Spent: 181)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Raga has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Raga has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Friday Night Hunters can post Moves for Raga.

    Assets And Liabilities

    Assets

    -3 Less Than Human
    Type of being: Animal killers :ogre:
    -3 Cat-Eyes
    -3 Beautiful
    -9 Bounce Back
    -6 Born Runner
    -15 Immutable Body
    -0 Imbued
    -3 Oblivious

    Liabilities

    +6 Finances: Poor
    +6 Mute
    +9 Supernatural Condition
    Supernatural Condition: My ability to talk has been taken for +1 roll modifier