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Slade Pearlander
"Shine like a diamond, and eventually the world will notice"

A Newbie Contractor played by Atroniac as a Free Agent

Slade Pearlander is a overenthusiastic geologist who will risk his life to become a earth elementalist and establish a new nation.

He is 30 years old, lives in Winter Haven, and often appears as a man with broad shoulders and a shining smile, he wears a tan button up shirt and jeans with suspenders, he wears his trusty archeologist hat and on his back is a large explorer's backpack.

Attributes

Brawn

4

Charisma

3

Dexterity

2

Intellect

3

Perception

2

Abilities

1 Alertness

0 Animals

2 Athletics

3 Brawl

3 Crafts

1 Culture

1 Drive

0 Firearms

0 Influence

1 Investigation

0 Medicine

4 Melee

2 Occult

2 Performance

1 Science

0 Stealth

1 Survival

1 Technology

0 Thievery

3 Gemology

2 Geology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Slade Pearlander is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Slade Pearlander has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Near-Death Experience

Traumas

(Slade Pearlander has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Slade Pearlander has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Slade Pearlander has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Clear Conscience
-6 Pack Beast