Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Jace Martin
"Yeah, might need some more blinker fluid"

A Newbie Contractor played by TheBrann in Thomas College Contractors

Jace Martin is a vehicle repair-man who will risk his life to become a prominent engineer and create anything to help himself or humanity.

He is 27 years old, lives in Estero, Florida in a normal apartment building, and often appears as honest and kind man, usually wears grey coveralls.

Jace Martin lives in Thomas College Contractors, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

2

Dexterity

2

Intellect

3

Perception

3

Abilities

0 Alertness

0 Animals

0 Athletics

0 Brawl

5 Crafts

0 Culture

4 Drive

3 Firearms

2 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

3 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jace Martin is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jace Martin has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Betrayal
Failure

Traumas

(Jace Martin has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

Loading...

Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 28 (Earned: 150 - Spent: 122)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Jace Martin has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jace Martin has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Cat-Eyes
-6 Pack Beast
-6 Finances: Comfortable