Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Wisteria Feylin
The Harmony Herald

A Newbie Contractor played by Squidnee in The Circus

Wisteria Feylin is a Musician who will risk their life to become the ultimate Bard and Enlighten the world through Music.

They are 25 years old, live in LA, and often appears as A beautiful young woman with long wavy hair. Her eyes change color in the sun and her smile is easy and inviting.

Wisteria Feylin lives in The Circus, a setting The underbelly of the supernatural side of LA. Their Questionnaire has 5 answers.

Attributes

Brawn

1

Charisma

5

Dexterity

3

Intellect

2

Perception

3

Abilities

0 Alertness

2 Animals

0 Athletics

1 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

4 Influence

0 Investigation

0 Medicine

2 Melee

3 Occult

5 Performance

0 Science

4 Stealth

0 Survival

0 Technology

4 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Wisteria Feylin is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Wisteria Feylin has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Animal-Lover
Capture

Traumas

(Wisteria Feylin has no Traumas)


Instrument


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nightmares: Her human lover died Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Fairy Rules You must abide by the major social conventions of the fae. You cannot lie and must keep any promises you make.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

Loading...

Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 1 (Earned: 156 - Spent: 155)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Wisteria Feylin has not written in their journal yet.

Moves

Wisteria Feylin has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-3 Beautiful
-6 Born Runner

Liabilities

+6 Finances: Poor
+9 Sensitive
+3 Nightmares
Subject: Her human lover died
+9 Outsider
+9 Fairy Rules