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Tenro Ukikagara
The messenger

A 2-Victory Newbie Contractor played by JoyyXTX in New Edenia

Tenro Ukikagara is a ninja who will risk his life to become the ultimate master of chi and to help the less fortunate and lost.

He is 19 years old, lives in Tokyo, Japan, and often appears as a dark skinned young ninja boy with an oni mask on who always wears a gull ninja gi.

Tenro Ukikagara lives in New Edenia, a setting set in a parallel universe to Earth, where the chosen few are gifted with the unknown.













2 Alertness

2 Animals

3 Athletics

2 Brawl

1 Crafts

2 Culture

0 Drive

0 Firearms

1 Influence

2 Investigation

3 Medicine

2 Melee

1 Occult

0 Performance

0 Science

4 Stealth

3 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Tenro Ukikagara is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Shoulder Subluxation (One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.)
  • Lost Hand (Any Actions requiring the affected hand fail automatically. You are -1 to -3 dice on any rolls to perform Actions which require two hands, depending on the Action.)
  • Body 7


    5 Mind



    Near-Death Experience


  • Compulsion to protect Cat When faced with a new opportunity to act on your compulsion, you must succeed a Self-Control roll to resist.
  • Phobia of Viscous Liquids When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Source


    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.


    From Assets and Liabilities
    Additional Language: Sign language You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.

    Loose Ends


    Contractor Timeline

    2 Victories - 1 Failure
    Remaining Exp: 1 (Earned: 163 - Spent: 162)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Tenro Ukikagara has not written in his journal yet.


    Latest 0 of 0 answers


    Tenro Ukikagara has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in New Edenia can post Moves for Tenro Ukikagara.

    Assets And Liabilities


    -1 Additional Language
    Language: Sign language
    -9 Trained Reflexes
    -15 Iron Will
    -15 Gifted
    -0 Finances: Average
    -6 Focused
    -6 Born Runner


    +7 Short Fuse
    +3 Deep Sleeper
    +12 Glass Jaw
    +6 Forgetful
    +6 Paranoia