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Professor Daniel Smith

A Newbie Contractor played by spanglemaker as a Free Agent

Professor Daniel Smith is a professor who will risk his life to become a wizard and find and contact other sapient species.

He is 43 years old, lives in Small townhouse pretty close to the University, and often appears as In his presence, one couldn't help but feel drawn to the quiet intensity that emanated from him, a magnetism born of wisdom and the quiet assurance of one who walks between worlds. Despite his unassuming demeanor, there was an undeniable aura of authority that commanded respect, a testament to the depth of his understanding and the power of his insights.

Attributes

Brawn

1

Charisma

4

Dexterity

2

Intellect

4

Perception

2

Abilities

1 Alertness

1 Animals

1 Athletics

0 Brawl

0 Crafts

2 Culture

1 Drive

0 Firearms

3 Influence

1 Investigation

1 Medicine

0 Melee

2 Occult

1 Performance

1 Science

2 Stealth

1 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Professor Daniel Smith is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Professor Daniel Smith has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Professor Daniel Smith has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 4 (Earned: 150 - Spent: 146)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Professor Daniel Smith has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Professor Daniel Smith has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Iron Will
-15 Gifted
-6 Finances: Comfortable